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iot/projects/IoTClient/Assets/Scripts/SerialPortController.cs

66 lines
1.7 KiB

using System;
using System.IO.Ports;
using UnityEngine;
using UnityEngine.UI;
public class SerialPortController : MonoBehaviour
{
private SerialDevice _sp;
private string _message;
public Text text;
private void Start()
{
if (Application.platform == RuntimePlatform.Android)
{
// try
// {
// this._sp = new SerialDevice("/dev/ttyS4", BaudRate.B9600, Parity.None, 8, StopBits.One, Handshake.None);
// this._sp.DataReceived += (s, e) =>
// {
// try
// {
// if (e.Length > 0)
// {
// this._message = BitConverter.ToString(e);
// }
// }
// catch (Exception ex)
// {
// Console.WriteLine(ex.Message);
// }
// };
// this._sp.Open();
// }
// catch (Exception ex)
// {
// Console.WriteLine(ex.Message);
// }
}
}
// Update is called once per frame
private void Update()
{
this.text.text = this._message;
}
private void OnDestroy()
{
// if (Application.platform == RuntimePlatform.Android)
// {
// try
// {
// if (this._sp != null)
// {
// this._sp.Close();
// }
// }
// catch (Exception ex)
// {
// Console.WriteLine(ex.Message);
// }
// }
}
}