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39 lines
1.4 KiB
39 lines
1.4 KiB
//=============================================================================================================================
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//
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// EasyAR Sense 3.1.0-final-7bf6504c6
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// Copyright (c) 2015-2020 VisionStar Information Technology (Shanghai) Co., Ltd. All Rights Reserved.
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// EasyAR is the registered trademark or trademark of VisionStar Information Technology (Shanghai) Co., Ltd in China
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// and other countries for the augmented reality technology developed by VisionStar Information Technology (Shanghai) Co., Ltd.
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//
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//=============================================================================================================================
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#import "easyar/types.oc.h"
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/// <summary>
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/// TextureId encapsulates a texture object in rendering API.
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/// For OpenGL/OpenGLES, getInt and fromInt shall be used. For Direct3D, getPointer and fromPointer shall be used.
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/// </summary>
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@interface easyar_TextureId : easyar_RefBase
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+ (instancetype)new NS_UNAVAILABLE;
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- (instancetype)init NS_UNAVAILABLE;
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/// <summary>
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/// Gets ID of an OpenGL/OpenGLES texture object.
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/// </summary>
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- (int)getInt;
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/// <summary>
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/// Gets pointer of a Direct3D texture object.
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/// </summary>
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- (void *)getPointer;
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/// <summary>
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/// Creates from ID of an OpenGL/OpenGLES texture object.
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/// </summary>
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+ (easyar_TextureId *)fromInt:(int)_value;
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/// <summary>
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/// Creates from pointer of a Direct3D texture object.
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/// </summary>
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+ (easyar_TextureId *)fromPointer:(void *)ptr;
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@end
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