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44 lines
1.6 KiB
44 lines
1.6 KiB
//=============================================================================================================================
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//
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// EasyAR Sense 3.1.0-final-7bf6504c6
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// Copyright (c) 2015-2020 VisionStar Information Technology (Shanghai) Co., Ltd. All Rights Reserved.
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// EasyAR is the registered trademark or trademark of VisionStar Information Technology (Shanghai) Co., Ltd in China
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// and other countries for the augmented reality technology developed by VisionStar Information Technology (Shanghai) Co., Ltd.
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//
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//=============================================================================================================================
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#ifndef __EASYAR_TEXTURE_H__
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#define __EASYAR_TEXTURE_H__
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#include "easyar/types.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/// <summary>
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/// Gets ID of an OpenGL/OpenGLES texture object.
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/// </summary>
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int easyar_TextureId_getInt(easyar_TextureId * This);
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/// <summary>
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/// Gets pointer of a Direct3D texture object.
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/// </summary>
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void * easyar_TextureId_getPointer(easyar_TextureId * This);
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/// <summary>
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/// Creates from ID of an OpenGL/OpenGLES texture object.
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/// </summary>
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void easyar_TextureId_fromInt(int _value, /* OUT */ easyar_TextureId * * Return);
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/// <summary>
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/// Creates from pointer of a Direct3D texture object.
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/// </summary>
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void easyar_TextureId_fromPointer(void * ptr, /* OUT */ easyar_TextureId * * Return);
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void easyar_TextureId__dtor(easyar_TextureId * This);
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void easyar_TextureId__retain(const easyar_TextureId * This, /* OUT */ easyar_TextureId * * Return);
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const char * easyar_TextureId__typeName(const easyar_TextureId * This);
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#ifdef __cplusplus
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}
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#endif
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#endif
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