You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
130 lines
3.5 KiB
130 lines
3.5 KiB
//=============================================================================================================================
|
|
//
|
|
// EasyAR Sense 3.1.0-final-7bf6504c6
|
|
// Copyright (c) 2015-2020 VisionStar Information Technology (Shanghai) Co., Ltd. All Rights Reserved.
|
|
// EasyAR is the registered trademark or trademark of VisionStar Information Technology (Shanghai) Co., Ltd in China
|
|
// and other countries for the augmented reality technology developed by VisionStar Information Technology (Shanghai) Co., Ltd.
|
|
//
|
|
//=============================================================================================================================
|
|
|
|
#ifndef __EASYAR_TEXTURE_HXX__
|
|
#define __EASYAR_TEXTURE_HXX__
|
|
|
|
#include "easyar/types.hxx"
|
|
|
|
namespace easyar {
|
|
|
|
/// <summary>
|
|
/// TextureId encapsulates a texture object in rendering API.
|
|
/// For OpenGL/OpenGLES, getInt and fromInt shall be used. For Direct3D, getPointer and fromPointer shall be used.
|
|
/// </summary>
|
|
class TextureId
|
|
{
|
|
protected:
|
|
easyar_TextureId * cdata_ ;
|
|
void init_cdata(easyar_TextureId * cdata);
|
|
virtual TextureId & operator=(const TextureId & data) { return *this; } //deleted
|
|
public:
|
|
TextureId(easyar_TextureId * cdata);
|
|
virtual ~TextureId();
|
|
|
|
TextureId(const TextureId & data);
|
|
const easyar_TextureId * get_cdata() const;
|
|
easyar_TextureId * get_cdata();
|
|
|
|
/// <summary>
|
|
/// Gets ID of an OpenGL/OpenGLES texture object.
|
|
/// </summary>
|
|
int getInt();
|
|
/// <summary>
|
|
/// Gets pointer of a Direct3D texture object.
|
|
/// </summary>
|
|
void * getPointer();
|
|
/// <summary>
|
|
/// Creates from ID of an OpenGL/OpenGLES texture object.
|
|
/// </summary>
|
|
static void fromInt(int _value, /* OUT */ TextureId * * Return);
|
|
/// <summary>
|
|
/// Creates from pointer of a Direct3D texture object.
|
|
/// </summary>
|
|
static void fromPointer(void * ptr, /* OUT */ TextureId * * Return);
|
|
};
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
#ifndef __IMPLEMENTATION_EASYAR_TEXTURE_HXX__
|
|
#define __IMPLEMENTATION_EASYAR_TEXTURE_HXX__
|
|
|
|
#include "easyar/texture.h"
|
|
|
|
namespace easyar {
|
|
|
|
inline TextureId::TextureId(easyar_TextureId * cdata)
|
|
:
|
|
cdata_(NULL)
|
|
{
|
|
init_cdata(cdata);
|
|
}
|
|
inline TextureId::~TextureId()
|
|
{
|
|
if (cdata_) {
|
|
easyar_TextureId__dtor(cdata_);
|
|
cdata_ = NULL;
|
|
}
|
|
}
|
|
|
|
inline TextureId::TextureId(const TextureId & data)
|
|
:
|
|
cdata_(NULL)
|
|
{
|
|
easyar_TextureId * cdata = NULL;
|
|
easyar_TextureId__retain(data.cdata_, &cdata);
|
|
init_cdata(cdata);
|
|
}
|
|
inline const easyar_TextureId * TextureId::get_cdata() const
|
|
{
|
|
return cdata_;
|
|
}
|
|
inline easyar_TextureId * TextureId::get_cdata()
|
|
{
|
|
return cdata_;
|
|
}
|
|
inline void TextureId::init_cdata(easyar_TextureId * cdata)
|
|
{
|
|
cdata_ = cdata;
|
|
}
|
|
inline int TextureId::getInt()
|
|
{
|
|
if (cdata_ == NULL) {
|
|
return int();
|
|
}
|
|
int _return_value_ = easyar_TextureId_getInt(cdata_);
|
|
return _return_value_;
|
|
}
|
|
inline void * TextureId::getPointer()
|
|
{
|
|
if (cdata_ == NULL) {
|
|
return NULL;
|
|
}
|
|
void * _return_value_ = easyar_TextureId_getPointer(cdata_);
|
|
return _return_value_;
|
|
}
|
|
inline void TextureId::fromInt(int arg0, /* OUT */ TextureId * * Return)
|
|
{
|
|
easyar_TextureId * _return_value_ = NULL;
|
|
easyar_TextureId_fromInt(arg0, &_return_value_);
|
|
*Return = new TextureId(_return_value_);
|
|
}
|
|
inline void TextureId::fromPointer(void * arg0, /* OUT */ TextureId * * Return)
|
|
{
|
|
easyar_TextureId * _return_value_ = NULL;
|
|
easyar_TextureId_fromPointer(arg0, &_return_value_);
|
|
*Return = new TextureId(_return_value_);
|
|
}
|
|
|
|
}
|
|
|
|
#endif
|