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//=============================================================================================================================
//
// EasyAR Sense 3.1.0-final-7bf6504c6
// Copyright (c) 2015-2020 VisionStar Information Technology (Shanghai) Co., Ltd. All Rights Reserved.
// EasyAR is the registered trademark or trademark of VisionStar Information Technology (Shanghai) Co., Ltd in China
// and other countries for the augmented reality technology developed by VisionStar Information Technology (Shanghai) Co., Ltd.
//
//=============================================================================================================================
#ifndef __EASYAR_TEXTURE_HXX__
#define __EASYAR_TEXTURE_HXX__
#include "easyar/types.hxx"
namespace easyar {
/// <summary>
/// TextureId encapsulates a texture object in rendering API.
/// For OpenGL/OpenGLES, getInt and fromInt shall be used. For Direct3D, getPointer and fromPointer shall be used.
/// </summary>
class TextureId
{
protected:
easyar_TextureId * cdata_ ;
void init_cdata(easyar_TextureId * cdata);
virtual TextureId & operator=(const TextureId & data) { return *this; } //deleted
public:
TextureId(easyar_TextureId * cdata);
virtual ~TextureId();
TextureId(const TextureId & data);
const easyar_TextureId * get_cdata() const;
easyar_TextureId * get_cdata();
/// <summary>
/// Gets ID of an OpenGL/OpenGLES texture object.
/// </summary>
int getInt();
/// <summary>
/// Gets pointer of a Direct3D texture object.
/// </summary>
void * getPointer();
/// <summary>
/// Creates from ID of an OpenGL/OpenGLES texture object.
/// </summary>
static void fromInt(int _value, /* OUT */ TextureId * * Return);
/// <summary>
/// Creates from pointer of a Direct3D texture object.
/// </summary>
static void fromPointer(void * ptr, /* OUT */ TextureId * * Return);
};
}
#endif
#ifndef __IMPLEMENTATION_EASYAR_TEXTURE_HXX__
#define __IMPLEMENTATION_EASYAR_TEXTURE_HXX__
#include "easyar/texture.h"
namespace easyar {
inline TextureId::TextureId(easyar_TextureId * cdata)
:
cdata_(NULL)
{
init_cdata(cdata);
}
inline TextureId::~TextureId()
{
if (cdata_) {
easyar_TextureId__dtor(cdata_);
cdata_ = NULL;
}
}
inline TextureId::TextureId(const TextureId & data)
:
cdata_(NULL)
{
easyar_TextureId * cdata = NULL;
easyar_TextureId__retain(data.cdata_, &cdata);
init_cdata(cdata);
}
inline const easyar_TextureId * TextureId::get_cdata() const
{
return cdata_;
}
inline easyar_TextureId * TextureId::get_cdata()
{
return cdata_;
}
inline void TextureId::init_cdata(easyar_TextureId * cdata)
{
cdata_ = cdata;
}
inline int TextureId::getInt()
{
if (cdata_ == NULL) {
return int();
}
int _return_value_ = easyar_TextureId_getInt(cdata_);
return _return_value_;
}
inline void * TextureId::getPointer()
{
if (cdata_ == NULL) {
return NULL;
}
void * _return_value_ = easyar_TextureId_getPointer(cdata_);
return _return_value_;
}
inline void TextureId::fromInt(int arg0, /* OUT */ TextureId * * Return)
{
easyar_TextureId * _return_value_ = NULL;
easyar_TextureId_fromInt(arg0, &_return_value_);
*Return = new TextureId(_return_value_);
}
inline void TextureId::fromPointer(void * arg0, /* OUT */ TextureId * * Return)
{
easyar_TextureId * _return_value_ = NULL;
easyar_TextureId_fromPointer(arg0, &_return_value_);
*Return = new TextureId(_return_value_);
}
}
#endif