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194 lines
4.1 KiB
194 lines
4.1 KiB
//=============================================================================================================================
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//
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// EasyAR Sense 3.1.0-final-7bf6504c6
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// Copyright (c) 2015-2020 VisionStar Information Technology (Shanghai) Co., Ltd. All Rights Reserved.
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// EasyAR is the registered trademark or trademark of VisionStar Information Technology (Shanghai) Co., Ltd in China
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// and other countries for the augmented reality technology developed by VisionStar Information Technology (Shanghai) Co., Ltd.
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//
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//=============================================================================================================================
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#ifndef __EASYAR_VECTOR_HXX__
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#define __EASYAR_VECTOR_HXX__
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#include "easyar/types.hxx"
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namespace easyar {
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/// <summary>
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/// record
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/// 4 dimensional vector of float.
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/// </summary>
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struct Vec4F
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{
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/// <summary>
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/// The raw data of vector.
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/// </summary>
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float data[4];
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Vec4F();
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Vec4F(float data_0, float data_1, float data_2, float data_3);
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easyar_Vec4F get_cdata();
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};
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/// <summary>
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/// record
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/// 3 dimensional vector of float.
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/// </summary>
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struct Vec3F
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{
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/// <summary>
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/// The raw data of vector.
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/// </summary>
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float data[3];
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Vec3F();
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Vec3F(float data_0, float data_1, float data_2);
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easyar_Vec3F get_cdata();
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};
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/// <summary>
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/// record
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/// 2 dimensional vector of float.
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/// </summary>
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struct Vec2F
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{
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/// <summary>
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/// The raw data of vector.
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/// </summary>
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float data[2];
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Vec2F();
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Vec2F(float data_0, float data_1);
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easyar_Vec2F get_cdata();
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};
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/// <summary>
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/// record
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/// 4 dimensional vector of int.
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/// </summary>
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struct Vec4I
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{
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/// <summary>
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/// The raw data of vector.
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/// </summary>
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int data[4];
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Vec4I();
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Vec4I(int data_0, int data_1, int data_2, int data_3);
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easyar_Vec4I get_cdata();
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};
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/// <summary>
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/// record
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/// 2 dimensional vector of int.
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/// </summary>
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struct Vec2I
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{
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/// <summary>
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/// The raw data of vector.
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/// </summary>
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int data[2];
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Vec2I();
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Vec2I(int data_0, int data_1);
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easyar_Vec2I get_cdata();
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};
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}
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#endif
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#ifndef __IMPLEMENTATION_EASYAR_VECTOR_HXX__
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#define __IMPLEMENTATION_EASYAR_VECTOR_HXX__
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namespace easyar {
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inline Vec4F::Vec4F()
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{
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this->data[0] = float();
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this->data[1] = float();
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this->data[2] = float();
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this->data[3] = float();
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}
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inline Vec4F::Vec4F(float data_0, float data_1, float data_2, float data_3)
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{
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this->data[0] = data_0;
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this->data[1] = data_1;
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this->data[2] = data_2;
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this->data[3] = data_3;
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}
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inline easyar_Vec4F Vec4F::get_cdata()
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{
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easyar_Vec4F _return_value_ = {data[0], data[1], data[2], data[3]};
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return _return_value_;
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}
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inline Vec3F::Vec3F()
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{
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this->data[0] = float();
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this->data[1] = float();
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this->data[2] = float();
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}
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inline Vec3F::Vec3F(float data_0, float data_1, float data_2)
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{
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this->data[0] = data_0;
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this->data[1] = data_1;
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this->data[2] = data_2;
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}
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inline easyar_Vec3F Vec3F::get_cdata()
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{
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easyar_Vec3F _return_value_ = {data[0], data[1], data[2]};
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return _return_value_;
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}
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inline Vec2F::Vec2F()
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{
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this->data[0] = float();
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this->data[1] = float();
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}
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inline Vec2F::Vec2F(float data_0, float data_1)
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{
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this->data[0] = data_0;
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this->data[1] = data_1;
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}
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inline easyar_Vec2F Vec2F::get_cdata()
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{
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easyar_Vec2F _return_value_ = {data[0], data[1]};
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return _return_value_;
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}
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inline Vec4I::Vec4I()
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{
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this->data[0] = int();
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this->data[1] = int();
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this->data[2] = int();
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this->data[3] = int();
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}
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inline Vec4I::Vec4I(int data_0, int data_1, int data_2, int data_3)
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{
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this->data[0] = data_0;
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this->data[1] = data_1;
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this->data[2] = data_2;
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this->data[3] = data_3;
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}
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inline easyar_Vec4I Vec4I::get_cdata()
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{
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easyar_Vec4I _return_value_ = {data[0], data[1], data[2], data[3]};
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return _return_value_;
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}
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inline Vec2I::Vec2I()
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{
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this->data[0] = int();
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this->data[1] = int();
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}
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inline Vec2I::Vec2I(int data_0, int data_1)
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{
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this->data[0] = data_0;
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this->data[1] = data_1;
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}
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inline easyar_Vec2I Vec2I::get_cdata()
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{
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easyar_Vec2I _return_value_ = {data[0], data[1]};
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return _return_value_;
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}
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}
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#endif
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