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iot/labs/EasyARDemo/Assets/EasyAR/Shaders/ImageTargetGizmo.shader

82 lines
2.4 KiB

//================================================================================================================================
//
// Copyright (c) 2015-2019 VisionStar Information Technology (Shanghai) Co., Ltd. All Rights Reserved.
// EasyAR is the registered trademark or trademark of VisionStar Information Technology (Shanghai) Co., Ltd in China
// and other countries for the augmented reality technology developed by VisionStar Information Technology (Shanghai) Co., Ltd.
//
//================================================================================================================================
Shader "EasyAR/ImageTargetGizmo"
{
Properties
{
_MainTex ("Texture", 2D) = "white" {}
}
SubShader
{
Tags { "RenderType"="Opaque" }
LOD 100
cull off
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma multi_compile_fog
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f
{
float2 uv : TEXCOORD0;
UNITY_FOG_COORDS(1)
float4 vertex : SV_POSITION;
};
sampler2D _MainTex;
float4 _MainTex_ST;
float4x4 _Transform;
float _Ratio;
int _isRenderGrayTexture;
v2f vert (appdata v)
{
v2f o;
v.vertex.x = (v.vertex.x - 0.5);
v.vertex.y = (v.vertex.y - 0.5) * _Ratio;
v.vertex.z = 0.001;
v.vertex = mul(_Transform, v.vertex);
o.vertex = UnityObjectToClipPos(v.vertex);
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
return o;
}
fixed4 frag (v2f i) : SV_Target
{
float2 uv = i.uv;
fixed4 col;
if (_isRenderGrayTexture == 1)
{
uv.y = uv.y;
col = tex2D(_MainTex, uv).x;
}
else
{
uv.y = -uv.y;
col = tex2D(_MainTex, uv);
}
return col;
}
ENDCG
}
}
}