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64 lines
1.9 KiB
64 lines
1.9 KiB
//================================================================================================================================
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//
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// Copyright (c) 2015-2019 VisionStar Information Technology (Shanghai) Co., Ltd. All Rights Reserved.
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// EasyAR is the registered trademark or trademark of VisionStar Information Technology (Shanghai) Co., Ltd in China
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// and other countries for the augmented reality technology developed by VisionStar Information Technology (Shanghai) Co., Ltd.
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//
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//================================================================================================================================
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Shader "EasyAR/CameraImage_Gray"
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{
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Properties
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{
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_grayTexture("Texture", 2D) = "white" {}
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}
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SubShader
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{
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Tags { "RenderType" = "Opaque" }
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LOD 100
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Pass
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{
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Cull Off
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ZWrite Off
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#include "UnityCG.cginc"
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struct appdata
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{
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float4 vertex : POSITION;
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float2 uv : TEXCOORD0;
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};
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struct v2f
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{
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float2 uv : TEXCOORD0;
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float4 vertex : SV_POSITION;
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};
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sampler2D _grayTexture;
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float4 _grayTexture_ST;
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float4x4 _TextureRotation;
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v2f vert(appdata v)
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{
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v2f o;
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o.vertex = UnityObjectToClipPos(v.vertex);
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o.uv = TRANSFORM_TEX(v.uv, _grayTexture);
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o.uv = float2(o.uv.x, 1.0 - o.uv.y);
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o.vertex = mul(_TextureRotation, o.vertex);
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return o;
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}
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fixed4 frag(v2f i) : SV_Target
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{
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fixed4 col = float4(tex2D(_grayTexture, i.uv).aaa, 1.0);
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return col;
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}
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ENDCG
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}
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}
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}
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