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iot/labs/EasyARDemo/Assets/EasyAR/Scripts/Editor/ARSessionEditor.cs

54 lines
2.6 KiB

//================================================================================================================================
//
// Copyright (c) 2015-2019 VisionStar Information Technology (Shanghai) Co., Ltd. All Rights Reserved.
// EasyAR is the registered trademark or trademark of VisionStar Information Technology (Shanghai) Co., Ltd in China
// and other countries for the augmented reality technology developed by VisionStar Information Technology (Shanghai) Co., Ltd.
//
//================================================================================================================================
using UnityEditor;
using UnityEngine;
namespace easyar
{
[CustomEditor(typeof(ARSession), true)]
public class ARSessionEditor : Editor
{
public override void OnInspectorGUI()
{
DrawDefaultInspector();
if (((ARSession)target).AssembleMode == ARAssembly.AssembleMode.Manual)
{
var assembly = serializedObject.FindProperty("Assembly");
assembly.isExpanded = EditorGUILayout.Foldout(assembly.isExpanded, "Assembly");
EditorGUI.indentLevel += 1;
if (assembly.isExpanded)
{
EditorGUILayout.PropertyField(serializedObject.FindProperty("Assembly.Camera"), true);
EditorGUILayout.PropertyField(serializedObject.FindProperty("Assembly.CameraRoot"), true);
EditorGUILayout.PropertyField(serializedObject.FindProperty("Assembly.FrameSource"), true);
ShowListPropertyField("Assembly.RenderCameras", "Render Cameras");
ShowListPropertyField("Assembly.FrameFilters", "Frame Filters");
}
EditorGUI.indentLevel -= 1;
}
serializedObject.ApplyModifiedProperties();
}
private void ShowListPropertyField(string propertyPath, string label)
{
var list = serializedObject.FindProperty(propertyPath);
list.isExpanded = EditorGUILayout.Foldout(list.isExpanded, label);
EditorGUI.indentLevel += 1;
if (list.isExpanded)
{
int count = Mathf.Max(0, EditorGUILayout.IntField("Size", list.arraySize));
while (count < list.arraySize) { list.DeleteArrayElementAtIndex(list.arraySize - 1); }
while (count > list.arraySize) { list.InsertArrayElementAtIndex(list.arraySize); }
for (int i = 0; i < list.arraySize; i++) { EditorGUILayout.PropertyField(list.GetArrayElementAtIndex(i)); }
}
EditorGUI.indentLevel -= 1;
}
}
}