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<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - postprocessing - sobel (edge detection)</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
background:#777;
padding:0;
margin:0;
font-weight: bold;
overflow:hidden;
}
#info {
position: absolute;
top: 0px;
width: 100%;
color: #ffffff;
padding: 5px;
font-family:Monospace;
font-size:13px;
text-align:center;
}
a {
color: #ffffff;
}
</style>
</head>
<body>
<script src="../build/three.js"></script>
<script src="js/controls/OrbitControls.js"></script>
<script src="js/WebGL.js"></script>
<script src="js/libs/dat.gui.min.js"></script>
<script src="js/shaders/CopyShader.js"></script>
<script src="js/shaders/LuminosityShader.js"></script>
<script src="js/shaders/SobelOperatorShader.js"></script>
<script src="js/postprocessing/EffectComposer.js"></script>
<script src="js/postprocessing/RenderPass.js"></script>
<script src="js/postprocessing/ShaderPass.js"></script>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener noreferrer">three.js</a> - webgl - postprocessing - sobel (edge detection)
</div>
<script>
if ( WEBGL.isWebGLAvailable() === false ) {
document.body.appendChild( WEBGL.getWebGLErrorMessage() );
}
var camera, scene, renderer, composer;
var effectSobel;
var params = {
enable: true
};
init();
animate();
function init() {
//
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.set( 0, 10, 25 );
camera.lookAt( scene.position );
//
var geometry = new THREE.TorusKnotBufferGeometry( 8, 3, 256, 32, 2, 3 );
var material = new THREE.MeshPhongMaterial( { color: 0xffff00 } );
var mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
//
var ambientLight = new THREE.AmbientLight( 0xcccccc, 0.4 );
scene.add( ambientLight );
var pointLight = new THREE.PointLight( 0xffffff, 0.8 );
camera.add( pointLight );
scene.add( camera );
//
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
// postprocessing
composer = new THREE.EffectComposer( renderer );
var renderPass = new THREE.RenderPass( scene, camera );
composer.addPass( renderPass );
// color to grayscale conversion
var effectGrayScale = new THREE.ShaderPass( THREE.LuminosityShader );
composer.addPass( effectGrayScale );
// you might want to use a gaussian blur filter before
// the next pass to improve the result of the Sobel operator
// Sobel operator
effectSobel = new THREE.ShaderPass( THREE.SobelOperatorShader );
effectSobel.uniforms[ "resolution" ].value.x = window.innerWidth;
effectSobel.uniforms[ "resolution" ].value.y = window.innerHeight;
composer.addPass( effectSobel );
var controls = new THREE.OrbitControls( camera );
//
var gui = new dat.GUI();
gui.add( params, 'enable' );
gui.open();
//
window.addEventListener( 'resize', onWindowResize, false );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
composer.setSize( window.innerWidth, window.innerHeight );
effectSobel.uniforms[ "resolution" ].value.x = window.innerWidth;
effectSobel.uniforms[ "resolution" ].value.y = window.innerHeight;
}
function animate() {
requestAnimationFrame( animate );
if ( params.enable === true ) {
composer.render();
} else {
renderer.render( scene, camera );
}
}
</script>
</body>
</html>