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iot/projects/StudyCenter/wwwroot/lib/three.js/examples/webgl_materials_blending.html

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<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - materials - blending</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
margin: 0px;
background-color: #000000;
overflow: hidden;
}
</style>
</head>
<body>
<script src="../build/three.js"></script>
<script src="js/WebGL.js"></script>
<script>
if ( WEBGL.isWebGLAvailable() === false ) {
document.body.appendChild( WEBGL.getWebGLErrorMessage() );
}
var camera, scene, renderer;
var mapBg;
var textureLoader = new THREE.TextureLoader();
init();
animate();
function init() {
// CAMERA
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.z = 600;
// SCENE
scene = new THREE.Scene();
// BACKGROUND
var canvas = document.createElement( 'canvas' );
var ctx = canvas.getContext( '2d' );
canvas.width = canvas.height = 128;
ctx.fillStyle = '#ddd';
ctx.fillRect( 0, 0, 128, 128 );
ctx.fillStyle = '#555';
ctx.fillRect( 0, 0, 64, 64 );
ctx.fillStyle = '#999';
ctx.fillRect( 32, 32, 32, 32 );
ctx.fillStyle = '#555';
ctx.fillRect( 64, 64, 64, 64 );
ctx.fillStyle = '#777';
ctx.fillRect( 96, 96, 32, 32 );
mapBg = new THREE.CanvasTexture( canvas );
mapBg.wrapS = mapBg.wrapT = THREE.RepeatWrapping;
mapBg.repeat.set( 128, 64 );
/*
var mapBg = textureLoader.load( 'textures/disturb.jpg' );
mapBg.wrapS = mapBg.wrapT = THREE.RepeatWrapping;
mapBg.repeat.set( 8, 4 );
*/
var materialBg = new THREE.MeshBasicMaterial( { map: mapBg } );
var meshBg = new THREE.Mesh( new THREE.PlaneBufferGeometry( 4000, 2000 ), materialBg );
meshBg.position.set( 0, 0, - 1 );
scene.add( meshBg );
// OBJECTS
var blendings = [ 'NoBlending', 'NormalBlending', 'AdditiveBlending', 'SubtractiveBlending', 'MultiplyBlending' ];
var map0 = textureLoader.load( 'textures/UV_Grid_Sm.jpg' );
var map1 = textureLoader.load( 'textures/sprite0.jpg' );
var map2 = textureLoader.load( 'textures/sprite0.png' );
var map3 = textureLoader.load( 'textures/lensflare/lensflare0.png' );
var map4 = textureLoader.load( 'textures/lensflare/lensflare0_alpha.png' );
var geo1 = new THREE.PlaneBufferGeometry( 100, 100 );
var geo2 = new THREE.PlaneBufferGeometry( 100, 25 );
addImageRow( map0, 300 );
addImageRow( map1, 150 );
addImageRow( map2, 0 );
addImageRow( map3, - 150 );
addImageRow( map4, - 300 );
function addImageRow( map, y ) {
for ( var i = 0; i < blendings.length; i ++ ) {
var blending = blendings[ i ];
var material = new THREE.MeshBasicMaterial( { map: map } );
material.transparent = true;
material.blending = THREE[ blending ];
var x = ( i - blendings.length / 2 ) * 110;
var z = 0;
var mesh = new THREE.Mesh( geo1, material );
mesh.position.set( x, y, z );
scene.add( mesh );
var mesh = new THREE.Mesh( geo2, generateLabelMaterial( blending.replace( 'Blending', '' ) ) );
mesh.position.set( x, y - 75, z );
scene.add( mesh );
}
}
// RENDERER
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
// EVENTS
window.addEventListener( 'resize', onWindowResize, false );
}
//
function onWindowResize() {
var SCREEN_WIDTH = window.innerWidth;
var SCREEN_HEIGHT = window.innerHeight;
renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
camera.aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
camera.updateProjectionMatrix();
}
function generateLabelMaterial( text ) {
var canvas = document.createElement( 'canvas' );
var ctx = canvas.getContext( '2d' );
canvas.width = 128;
canvas.height = 32;
ctx.fillStyle = 'rgba( 0, 0, 0, 0.95 )';
ctx.fillRect( 0, 0, 128, 32 );
ctx.fillStyle = 'white';
ctx.font = '12pt arial bold';
ctx.fillText( text, 10, 22 );
var map = new THREE.CanvasTexture( canvas );
var material = new THREE.MeshBasicMaterial( { map: map, transparent: true } );
return material;
}
function animate() {
requestAnimationFrame( animate );
var time = Date.now() * 0.00025;
var ox = ( time * - 0.01 * mapBg.repeat.x ) % 1;
var oy = ( time * - 0.01 * mapBg.repeat.y ) % 1;
mapBg.offset.set( ox, oy );
renderer.render( scene, camera );
}
</script>
</body>
</html>