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230 lines
4.7 KiB
230 lines
4.7 KiB
<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js webgl - node material</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<style>
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body {
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color: #fff;
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font-family:Monospace;
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font-size:13px;
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margin: 0px;
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text-align:center;
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overflow: hidden;
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}
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#info {
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color: #fff;
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position: absolute;
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top: 10px;
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width: 100%;
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text-align: center;
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display:block;
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}
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a { color: white }
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</style>
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</head>
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<body>
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<div id="container"></div>
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<div id="info">
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<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - Node-Based Material<br />
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Serialized using <a href="webgl_materials_nodes.html">webgl_materials_nodes.html</a>
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</div>
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<script src="../build/three.js"></script>
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<script src='js/geometries/TeapotBufferGeometry.js'></script>
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<script src="js/controls/OrbitControls.js"></script>
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<script src="js/libs/dat.gui.min.js"></script>
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<script type="module">
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import './js/nodes/THREE.Nodes.js';
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import './js/loaders/NodeMaterialLoader.js';
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var container = document.getElementById( 'container' );
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var renderer, scene, camera, clock = new THREE.Clock(), fov = 50;
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var frame = new THREE.NodeFrame();
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var teapot, mesh, cloud;
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var controls;
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var gui;
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var param = { load: 'caustic' };
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window.addEventListener( 'load', init );
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function init() {
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renderer = new THREE.WebGLRenderer( { antialias: true } );
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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container.appendChild( renderer.domElement );
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scene = new THREE.Scene();
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camera = new THREE.PerspectiveCamera( fov, window.innerWidth / window.innerHeight, 1, 1000 );
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camera.position.x = 50;
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camera.position.z = - 50;
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camera.position.y = 30;
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camera.target = new THREE.Vector3();
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cloud = new THREE.TextureLoader().load( 'textures/lava/cloud.png' );
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cloud.wrapS = cloud.wrapT = THREE.RepeatWrapping;
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controls = new THREE.OrbitControls( camera, renderer.domElement );
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controls.minDistance = 50;
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controls.maxDistance = 200;
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scene.add( new THREE.AmbientLight( 0x464646 ) );
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var light = new THREE.DirectionalLight( 0xffddcc, 1 );
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light.position.set( 1, 0.75, 0.5 );
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scene.add( light );
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var light = new THREE.DirectionalLight( 0xccccff, 1 );
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light.position.set( - 1, 0.75, - 0.5 );
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scene.add( light );
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teapot = new THREE.TeapotBufferGeometry( 15, 18 );
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mesh = new THREE.Mesh( teapot );
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scene.add( mesh );
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window.addEventListener( 'resize', onWindowResize, false );
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updateMaterial();
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onWindowResize();
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animate();
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}
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function clearGui() {
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if ( gui ) gui.destroy();
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gui = new dat.GUI();
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gui.add( param, 'load', {
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'caustic': 'caustic',
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'displace': 'displace',
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'wave': 'wave',
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'xray': 'xray'
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} ).onFinishChange( function () {
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updateMaterial();
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} );
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gui.open();
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}
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function addGui( name, value, callback, isColor, min, max ) {
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var node;
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param[ name ] = value;
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if ( isColor ) {
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node = gui.addColor( param, name ).onChange( function () {
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callback( param[ name ] );
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} );
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} else if ( typeof value == 'object' ) {
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node = gui.add( param, name, value ).onChange( function () {
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callback( param[ name ] );
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} );
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} else {
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node = gui.add( param, name, min, max ).onChange( function () {
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callback( param[ name ] );
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} );
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}
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return node;
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}
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function updateMaterial() {
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if ( mesh.material ) mesh.material.dispose();
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clearGui();
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var url = "nodes/" + param.load + ".json";
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var library = {
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"cloud": cloud
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};
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var loader = new THREE.NodeMaterialLoader( undefined, library ).load( url, function () {
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var time = loader.getObjectByName( "time" );
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if ( time ) {
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// enable time scale
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time.timeScale = true;
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// gui
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addGui( 'timeScale', time.scale, function ( val ) {
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time.scale = val;
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}, false, - 2, 2 );
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}
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// set material
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mesh.material = loader.material;
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} );
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}
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function onWindowResize() {
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var width = window.innerWidth, height = window.innerHeight;
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camera.aspect = width / height;
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camera.updateProjectionMatrix();
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renderer.setSize( width, height );
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}
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function animate() {
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var delta = clock.getDelta();
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// update material animation and/or gpu calcs (pre-renderer)
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if ( mesh.material instanceof THREE.NodeMaterial ) frame.update( delta ).updateNode( mesh.material );
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renderer.render( scene, camera );
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requestAnimationFrame( animate );
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}
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</script>
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</body>
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</html>
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