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iot/projects/StudyCenter/wwwroot/lib/three.js/examples/webgl_loader_assimp2json.html

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3.9 KiB

<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - Open Asset Import Library (assimp) / assimp2json</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
font-family: Monospace;
background-color: #000000;
margin: 0px;
overflow: hidden;
}
#info {
color: #fff;
position: absolute;
top: 10px;
width: 100%;
text-align: center;
z-index: 100;
display:block;
}
a { color: red }
</style>
</head>
<body>
<div id="info">
<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> -
Jeep by Psionic, interior from
<a href="http://www.assimp.org/" target="_blank" rel="noopener">Assimp</a>
</div>
<script src="../build/three.js"></script>
<script src="js/loaders/AssimpJSONLoader.js"></script>
<script src="js/WebGL.js"></script>
<script src="js/libs/stats.min.js"></script>
<script>
if ( WEBGL.isWebGLAvailable() === false ) {
document.body.appendChild( WEBGL.getWebGLErrorMessage() );
}
/*
Simple demo for loading json files generated by assimp2json
https://github.com/acgessler/assimp2json
assimp2json uses assimp (http://assimp.sf.net) to import 40+ 3D file
formats, including 3ds, obj, dae, blend, fbx, x, ms3d, lwo (and many
more).
TODOs:
- assimp supports skeletal animations and assimp2son exports
them. This demo currently doesn't read them.
- not all material properties supported by assimp are currently
mapped to THREE.js
The sample files for this demo originate in assimp's repository,
and were converted using assimp2json 2.0. The interior file was
slightly edited to adjust for lower-case texture names.
*/
var container, stats, clock;
var camera, scene, renderer;
init();
animate();
//
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 2000 );
scene = new THREE.Scene();
clock = new THREE.Clock();
// load jeep model
var loader1 = new THREE.AssimpJSONLoader();
loader1.load( 'models/assimp/jeep/jeep.assimp.json', function ( object ) {
object.scale.multiplyScalar( 0.2 );
scene.add( object );
} );
// load interior model
var loader2 = new THREE.AssimpJSONLoader();
loader2.load( 'models/assimp/interior/interior.assimp.json', function ( object ) {
scene.add( object );
} );
//
var ambientLight = new THREE.AmbientLight( 0xcccccc, 0.4 );
scene.add( ambientLight );
var directionalLight = new THREE.DirectionalLight( 0xeeeeee );
directionalLight.position.set( 1, 1, - 1 );
directionalLight.position.normalize();
scene.add( directionalLight );
//
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
//
stats = new Stats();
container.appendChild( stats.dom );
//
window.addEventListener( 'resize', onWindowResize, false );
}
//
function onWindowResize() {
renderer.setSize( window.innerWidth, window.innerHeight );
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
}
//
function animate() {
requestAnimationFrame( animate );
render();
stats.update();
}
//
function render() {
var elapsedTime = clock.getElapsedTime();
camera.position.x = Math.cos( elapsedTime * 0.5 ) * 10;
camera.position.y = 4;
camera.position.z = Math.sin( elapsedTime * 0.5 ) * 10;
camera.lookAt( scene.position );
renderer.render( scene, camera );
}
</script>
</body>
</html>