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[page:Mesh] &rarr;
<h1>[name]</h1>
<p class="desc">
Creates a simulated lens flare that tracks a light.<br /><br />
</p>
<h2>Example</h2>
<p>
[example:webgl_lensflares lensflares]
<code>
var light = new THREE.PointLight( 0xffffff, 1.5, 2000 );
var textureLoader = new THREE.TextureLoader();
var textureFlare0 = textureLoader.load( "textures/lensflare/lensflare0.png" );
var textureFlare1 = textureLoader.load( "textures/lensflare/lensflare2.png" );
var textureFlare2 = textureLoader.load( "textures/lensflare/lensflare3.png" );
var lensflare = new THREE.Lensflare();
lensflare.addElement( new THREE.LensflareElement( textureFlare0, 512, 0 ) );
lensflare.addElement( new THREE.LensflareElement( textureFlare1, 512, 0 ) );
lensflare.addElement( new THREE.LensflareElement( textureFlare2, 60, 0.6 ) );
light.add( lensflare );
</code>
</p>
<h2>Constructor</h2>
<h3>LensflareElement( [param:Texture texture], [param:Float size], [param:Float distance], [param:Color color] )</h3>
<p>
[page:Texture texture] - THREE.Texture to use for the flare. <br />
[page:Float size] - (optional) size in pixels <br />
[page:Float distance] - (optional) (0-1) from light source (0 = at light source) <br />
[page:Color color] - (optional) the [page:Color] of the lens flare
</p>
<h2>Properties</h2>
<p>See the base [page:Mesh] class for common properties.</p>
<h3>[property:Boolean isLensflare]</h3>
<p>
Used to check whether this or derived classes are lensflares. Default is *true*.<br /><br />
You should not change this, as it used internally for optimisation.
</p>
<h2>Source</h2>
[link:https://github.com/mrdoob/three.js/blob/master/examples/js/objects/Lensflare.js examples/js/objects/Lensflare.js]
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