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106 lines
3.8 KiB
106 lines
3.8 KiB
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<base href="../../" />
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<script src="list.js"></script>
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<script src="page.js"></script>
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<link type="text/css" rel="stylesheet" href="page.css" />
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</head>
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<body>
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<h1>[name]</h1>
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<p class="desc">A loader for loading an <em>.mtl</em> resource, used internaly by [page:OBJLoader].<br />
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The Material Template Library format (MTL) or .MTL File Format is a companion file format to .OBJ that describes surface shading
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(material) properties of objects within one or more .OBJ files.
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</p>
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<h2>Constructor</h2>
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<h3>[name]( [param:LoadingManager loadingManager] )</h3>
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<p>
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[page:LoadingManager loadingManager] — LoadingManager to use. Defaults to [page:DefaultLoadingManager DefaultLoadingManager]<br />
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</p>
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<p>
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Creates a new [name].
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</p>
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<h2>Properties</h2>
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<h2>Methods</h2>
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<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
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<p>
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[page:String url] — A string containing the path/URL of the <em>.mtl</em> file.<br />
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[page:Function onLoad] — (optional) A function to be called after the loading is successfully completed. The function receives the loaded [page:MTLLoaderMaterialCreator MTLLoader.MaterialCreator] instance.<br />
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[page:Function onProgress] — (optional) A function to be called while the loading is in progress. The argument will be the XMLHttpRequest instance, which contains [page:Integer total] and [page:Integer loaded] bytes.<br />
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[page:Function onError] — (optional) A function to be called if an error occurs during loading. The function receives the error as an argument.<br />
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</p>
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<p>
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Begin loading from url and return the loaded material.
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</p>
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<h3>[method:MTLLoader setPath]( [param:String path] )</h3>
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<p>
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[page:String path] — required<br />
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</p>
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<p>
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Set base path for MTL file.
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</p>
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<h3>[method:MTLLoader setResourcePath]( [param:String path] )</h3>
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<p>
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[page:String path] — required<br />
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</p>
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<p>
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Set base path for additional resources like textures. If set, this path will be used as the base path.
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</p>
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<h3>[method:MTLLoader setCrossOrigin]( [param:String value] )</h3>
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<p>
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[page:String value] — required<br />
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</p>
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<p>
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If set, assigns the [link:https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_settings_attributes crossOrigin]
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attribute of the image to the value of *crossOrigin*, prior to starting the load. Default is *"anonymous"*.
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</p>
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<h3>[method:MTLLoader setMaterialOptions]( [param:Object options] )</h3>
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<p>
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[page:Object options] — required
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<ul>
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<li>side: Which side to apply the material. THREE.FrontSide (default), THREE.BackSide, THREE.DoubleSide</li>
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<li>wrap: What type of wrapping to apply for textures. THREE.RepeatWrapping (default), THREE.ClampToEdgeWrapping, THREE.MirroredRepeatWrapping</li>
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<li>normalizeRGB: RGBs need to be normalized to 0-1 from 0-255. Default: false, assumed to be already normalized</li>
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<li>ignoreZeroRGBs: Ignore values of RGBs (Ka,Kd,Ks) that are all 0's. Default: false</li>
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<li>invertTrProperty: Use values 1 of Tr field for fully opaque. This option is useful for obj exported from 3ds MAX, vcglib or meshlab. Default: false</li>
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</ul>
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</p>
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<p>
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Set of options on how to construct the materials
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</p>
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<h3>[method:MTLLoaderMaterialCreator parse]( [param:String text, param:String path] )</h3>
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<p>
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[page:String text] — The textual <em>mtl</em> structure to parse.
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[page:String path] — The path to the MTL file.
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</p>
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<p>
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Parse a <em>mtl</em> text structure and return a [page:MTLLoaderMaterialCreator] instance.<br />
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</p>
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<h2>Source</h2>
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[link:https://github.com/mrdoob/three.js/blob/master/examples/js/loaders/[name].js examples/js/loaders/[name].js]
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</body>
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</html>
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