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26 lines
557 B
26 lines
557 B
using UnityEngine;
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using UnityEngine.EventSystems;
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public class ButtonPress : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
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{
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public void OnPointerDown(PointerEventData eventData)
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{
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this.Move(eventData.button.ToString(), true);
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}
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public void OnPointerUp(PointerEventData eventData)
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{
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this.Move(eventData.button.ToString(), false);
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}
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private void Move(string action, bool start)
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{
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//var baseUrl = PlayerPrefs
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if (start)
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{
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}
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else
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{
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}
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}
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} |