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258 lines
9.2 KiB
258 lines
9.2 KiB
// using System.Collections;
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// using OpenCVForUnity.CoreModule;
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// using OpenCVForUnity.ImgprocModule;
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// using OpenCVForUnity.ObjdetectModule;
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// using OpenCVForUnity.UnityUtils;
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// using OpenCVForUnity.UnityUtils.Helper;
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// using UnityEngine;
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// using UnityEngine.Networking;
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// using UnityEngine.SceneManagement;
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// using UnityEngine.UI;
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// namespace Assets.Scripts
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// {
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// [RequireComponent(typeof(WebCamTextureToMatHelper))]
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// internal class FaceDetectionController : MonoBehaviour
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// {
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// private GUIStyle fontSytle;
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// /// <summary>
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// /// The gray mat.
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// /// </summary>
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// private Mat grayMat;
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// /// <summary>
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// /// The texture.
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// /// </summary>
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// private Texture2D texture;
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// /// <summary>
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// /// The cascade.
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// /// </summary>
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// private CascadeClassifier cascade;
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// /// <summary>
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// /// The faces.
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// /// </summary>
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// private MatOfRect faces;
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// /// <summary>
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// /// The webcam texture to mat helper.
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// /// </summary>
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// private WebCamTextureToMatHelper webCamTextureToMatHelper;
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// private bool _isChecking;
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// private static object _lockObject = new object();
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// /// <summary>
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// /// LBP_CASCADE_FILENAME
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// /// </summary>
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// protected static readonly string LBP_CASCADE_FILENAME = "lbpcascade_frontalface.xml";
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// public Text text;
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// // Use this for initialization
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// private void Start()
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// {
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// webCamTextureToMatHelper = gameObject.GetComponent<WebCamTextureToMatHelper>();
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// cascade = new CascadeClassifier();
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// cascade.load(Utils.getFilePath(LBP_CASCADE_FILENAME));
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// // cascade.load (Utils.getFilePath ("haarcascade_frontalface_alt.xml"));
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// if (cascade.empty())
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// {
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// Debug.LogError("cascade file is not loaded. Please copy from “OpenCVForUnity/StreamingAssets/” to “Assets/StreamingAssets/” folder. ");
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// }
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// webCamTextureToMatHelper.Initialize();
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// webCamTextureToMatHelper.requestedIsFrontFacing = true;
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// }
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// /// <summary>
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// /// Raises the web cam texture to mat helper initialized event.
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// /// </summary>
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// public void OnWebCamTextureToMatHelperInitialized()
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// {
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// Debug.Log("OnWebCamTextureToMatHelperInitialized");
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// Mat webCamTextureMat = webCamTextureToMatHelper.GetMat();
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// texture = new Texture2D(webCamTextureMat.cols(), webCamTextureMat.rows(), TextureFormat.RGBA32, false);
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// gameObject.GetComponent<Renderer>().material.mainTexture = texture;
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// gameObject.transform.localScale = new Vector3(webCamTextureMat.cols(), webCamTextureMat.rows(), 1);
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// Debug.Log("Screen.width " + Screen.width + " Screen.height " + Screen.height + " Screen.orientation " + Screen.orientation);
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// float width = webCamTextureMat.width();
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// float height = webCamTextureMat.height();
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// float widthScale = (float)Screen.width / width;
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// float heightScale = (float)Screen.height / height;
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// if (widthScale < heightScale)
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// {
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// Camera.main.orthographicSize = (width * (float)Screen.height / (float)Screen.width) / 2;
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// }
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// else
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// {
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// Camera.main.orthographicSize = height / 2;
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// }
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// grayMat = new Mat(webCamTextureMat.rows(), webCamTextureMat.cols(), CvType.CV_8UC1);
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// faces = new MatOfRect();
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// }
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// /// <summary>
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// /// Raises the web cam texture to mat helper disposed event.
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// /// </summary>
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// public void OnWebCamTextureToMatHelperDisposed()
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// {
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// Debug.Log("OnWebCamTextureToMatHelperDisposed");
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// if (grayMat != null)
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// {
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// grayMat.Dispose();
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// }
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// if (texture != null)
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// {
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// Texture2D.Destroy(texture);
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// texture = null;
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// }
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// if (faces != null)
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// {
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// faces.Dispose();
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// }
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// }
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// /// <summary>
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// /// Raises the web cam texture to mat helper error occurred event.
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// /// </summary>
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// /// <param name="errorCode">Error code.</param>
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// public void OnWebCamTextureToMatHelperErrorOccurred(WebCamTextureToMatHelper.ErrorCode errorCode)
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// {
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// Debug.Log("OnWebCamTextureToMatHelperErrorOccurred " + errorCode);
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// }
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// // Update is called once per frame
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// private void Update()
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// {
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// if (webCamTextureToMatHelper.IsPlaying() && webCamTextureToMatHelper.DidUpdateThisFrame())
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// {
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// Mat rgbaMat = webCamTextureToMatHelper.GetMat();
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// Imgproc.cvtColor(rgbaMat, grayMat, Imgproc.COLOR_RGBA2GRAY);
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// Imgproc.equalizeHist(grayMat, grayMat);
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// if (cascade != null)
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// {
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// cascade.detectMultiScale(grayMat, faces, 1.1, 2, 2, new Size(grayMat.cols() * 0.2, grayMat.rows() * 0.2), new Size());
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// }
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// OpenCVForUnity.CoreModule.Rect[] rects = faces.toArray();
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// for (int i = 0; i < rects.Length; i++)
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// {
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// Imgproc.rectangle(rgbaMat, new Point(rects[i].x, rects[i].y), new Point(rects[i].x + rects[i].width, rects[i].y + rects[i].height), new Scalar(255, 0, 0, 255), 2);
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// }
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// Utils.fastMatToTexture2D(rgbaMat, texture);
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// if (rects.Length > 0)
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// {
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// StartCoroutine(this.FindFaceFromServer(texture.EncodeToJPG()));
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// }
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// }
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// }
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// /// <summary>
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// /// Raises the destroy event.
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// /// </summary>
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// private void OnDestroy()
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// {
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// webCamTextureToMatHelper.Dispose();
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// if (cascade != null)
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// cascade.Dispose();
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// }
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// /// <summary>
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// /// Raises the back button click event.
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// /// </summary>
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// public void OnBackButtonClick()
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// {
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// webCamTextureToMatHelper.Stop();
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// SceneManager.LoadScene(0);
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// }
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// /// <summary>
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// /// Raises the play button click event.
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// /// </summary>
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// public void OnPlayButtonClick()
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// {
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// webCamTextureToMatHelper.Play();
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// }
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// /// <summary>
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// /// Raises the pause button click event.
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// /// </summary>
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// public void OnPauseButtonClick()
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// {
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// webCamTextureToMatHelper.Pause();
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// }
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// /// <summary>
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// /// Raises the stop button click event.
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// /// </summary>
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// public void OnStopButtonClick()
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// {
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// webCamTextureToMatHelper.Stop();
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// }
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// /// <summary>
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// /// Raises the change camera button click event.
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// /// </summary>
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// public void OnChangeCameraButtonClick()
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// {
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// webCamTextureToMatHelper.requestedIsFrontFacing = !webCamTextureToMatHelper.IsFrontFacing();
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// }
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// private IEnumerator FindFaceFromServer(byte[] jpgBytes)//Mat grayMat)
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// {
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// if (!this._isChecking)
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// {
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// lock (_lockObject)
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// {
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// if (!this._isChecking)
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// {
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// this._isChecking = true;
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// }
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// {
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// var form = new WWWForm();
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// form.AddBinaryData("face", jpgBytes);
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// using (var request = UnityWebRequest.Post(WebViewController.FaceLoginUrl, form))
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// {
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// text.text = WebViewController.FaceLoginUrl;
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// yield return request.SendWebRequest();
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// if (request.isNetworkError || request.isHttpError)
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// {
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// Debug.Log(request.error);
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// }
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// else
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// {
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// var response = request.downloadHandler.text;
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// Debug.Log(response);
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// var result = JsonUtility.FromJson<LoginResult>(response);
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// if (result.Code == 0)
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// {
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// WebViewController.Token = result.Token;
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// SceneManager.LoadScene(0);
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// }
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// }
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// }
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// }
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// this._isChecking = false;
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// }
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// }
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// }
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// }
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// } |