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using UnityEngine;
namespace UMP
{
public class UMPAudioOutput : AudioOutput
{
/*
* Example how to get audio output data on desktop platforms (Win, Mac, Linux),
* to use it uncomment code below
*/
private void Awake()
{
//OutputDataListener += OnOutputData;
}
private void OnDestroy()
{
//OutputDataListener -= OnOutputData;
}
private void OnOutputData(float[] data, AudioChannels channels)
{
Debug.Log("Handle audio output data");
}
}
}