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<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - modifier - Subdivisions using Loop Subdivision Scheme</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
font-family: Monospace;
background-color: #f0f0f0;
margin: 0px;
overflow: hidden;
}
</style>
</head>
<body>
<script src="../build/three.js"></script>
<script src="js/controls/OrbitControls.js"></script>
<script src="js/modifiers/SubdivisionModifier.js"></script>
<script src="js/libs/stats.min.js"></script>
<script src="js/WebGL.js"></script>
<script>
if ( WEBGL.isWebGLAvailable() === false ) {
document.body.appendChild( WEBGL.getWebGLErrorMessage() );
}
var container, stats;
var camera, scene, renderer;
var cube, mesh, material, geometry, smooth, group;
// Create new object by parameters
var createSomething = function ( klass, args ) {
var F = function ( klass, args ) {
return klass.apply( this, args );
};
F.prototype = klass.prototype;
return new F( klass, args );
};
var wireframeMaterial = new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true, opacity: 0.15, transparent: true } );
var material = new THREE.MeshBasicMaterial( { color: 0xffffff, wireframe: true } );
var smoothMaterial = new THREE.MeshPhongMaterial( { color: 0xffffff, flatShading: true, vertexColors: THREE.VertexColors } );
// Cube
var materials = [];
for ( var i = 0; i < 6; i ++ ) {
materials.push( [ new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff, wireframe: false } ) ] );
}
var geometriesParams = [
{ type: 'BoxGeometry', args: [ 200, 200, 200, 2, 2, 2, materials ] },
{ type: 'TorusGeometry', args: [ 100, 60, 4, 8, Math.PI * 2 ] },
{ type: 'TorusKnotGeometry', args: [ 100, 30 ], scale: 0.25, meshScale: 4 },
{ type: 'SphereGeometry', args: [ 100, 3, 3 ], meshScale: 2 },
{ type: 'IcosahedronGeometry', args: [ 100, 1 ], meshScale: 2 },
{ type: 'CylinderGeometry', args: [ 25, 75, 200, 8, 3 ] },
{ type: 'OctahedronGeometry', args: [ 200, 0 ], meshScale: 2 },
{ type: 'LatheGeometry', args: [[
new THREE.Vector2( 0, 0 ),
new THREE.Vector2( 50, 50 ),
new THREE.Vector2( 10, 100 ),
new THREE.Vector2( 50, 150 ),
new THREE.Vector2( 0, 200 ) ]] },
{ type: 'TextGeometry', args: [ '&', {
size: 200,
height: 50,
curveSegments: 1
} ] },
{ type: 'PlaneGeometry', args: [ 200, 200, 4, 4 ] }
];
var loader = new THREE.FontLoader();
loader.load( 'fonts/helvetiker_regular.typeface.json', function ( font ) {
geometriesParams[ 8 ].args[ 1 ].font = font;
} );
var loader = new THREE.BufferGeometryLoader();
loader.load( 'models/json/WaltHeadLo_buffergeometry.json', function ( geometry ) {
geometry = new THREE.Geometry().fromBufferGeometry( geometry );
geometriesParams.push( { type: 'WaltHead', args: [ ], meshScale: 6 } );
THREE.WaltHead = function () {
return geometry.clone();
};
updateInfo();
} );
var loader2 = new THREE.BufferGeometryLoader();
loader2.load( 'models/json/suzanne_buffergeometry.json', function ( geometry ) {
geometry = new THREE.Geometry().fromBufferGeometry( geometry );
geometriesParams.push( { type: 'Suzanne', args: [ ], scale: 100, meshScale: 2 } );
THREE.Suzanne = function () {
return geometry.clone();
};
updateInfo();
} );
var info;
var subdivisions = 2;
var geometryIndex = 0;
// start scene
init();
animate();
function nextSubdivision( x ) {
subdivisions = Math.max( 0, subdivisions + x );
addStuff();
}
function nextGeometry() {
geometryIndex ++;
if ( geometryIndex > geometriesParams.length - 1 ) {
geometryIndex = 0;
}
addStuff();
}
function switchGeometry( i ) {
geometryIndex = i;
addStuff();
}
function updateInfo() {
var params = geometriesParams[ geometryIndex ];
var dropdown = '<select id="dropdown" onchange="switchGeometry(this.value)">';
for ( var i = 0; i < geometriesParams.length; i ++ ) {
dropdown += '<option value="' + i + '"';
dropdown += ( geometryIndex == i ) ? ' selected' : '';
dropdown += '>' + geometriesParams[ i ].type + '</option>';
}
dropdown += '</select>';
info.innerHTML = 'Drag to spin THREE.' + params.type +
'<br><br>Subdivisions: ' + subdivisions +
' <a href="#" onclick="nextSubdivision(1); return false;">more</a>/<a href="#" onclick="nextSubdivision(-1); return false;">less</a>' +
'<br>Geometry: ' + dropdown + ' <a href="#" onclick="nextGeometry();return false;">next</a>' +
'<br><br>Vertices count: before ' + geometry.vertices.length + ' after ' + smooth.vertices.length +
'<br>Face count: before ' + geometry.faces.length + ' after ' + smooth.faces.length;
}
function addStuff() {
if ( cube !== undefined ) {
geometry.dispose();
smooth.dispose();
scene.remove( group );
scene.remove( cube );
}
var modifier = new THREE.SubdivisionModifier( subdivisions );
var params = geometriesParams[ geometryIndex ];
geometry = createSomething( THREE[ params.type ], params.args );
// Scale Geometry
if ( params.scale ) {
geometry.scale( params.scale, params.scale, params.scale );
}
smooth = modifier.modify( geometry );
var faceIndices = [ 'a', 'b', 'c' ];
for ( var i = 0; i < smooth.faces.length; i ++ ) {
var face = smooth.faces[ i ];
for ( var j = 0; j < 3; j ++ ) {
var vertexIndex = face[ faceIndices[ j ] ];
var vertex = smooth.vertices[ vertexIndex ];
var hue = ( vertex.y / 200 ) + 0.5;
var color = new THREE.Color().setHSL( hue, 1, 0.5 );
face.vertexColors[ j ] = color;
}
}
updateInfo();
group = new THREE.Group();
scene.add( group );
mesh = new THREE.Mesh( new THREE.BufferGeometry().fromGeometry( geometry ), material );
group.add( mesh );
var smoothBufferGeometry = new THREE.BufferGeometry().fromGeometry( smooth );
cube = new THREE.Mesh( smoothBufferGeometry, smoothMaterial );
var wireframe = new THREE.Mesh( smoothBufferGeometry, wireframeMaterial );
cube.add( wireframe );
cube.scale.setScalar( params.meshScale ? params.meshScale : 1 );
scene.add( cube );
group.scale.copy( cube.scale );
}
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
info = document.createElement( 'div' );
info.style.position = 'absolute';
info.style.top = '10px';
info.style.width = '100%';
info.style.textAlign = 'center';
info.innerHTML = 'Drag to spin the geometry ';
container.appendChild( info );
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.z = 500;
scene = new THREE.Scene();
scene.background = new THREE.Color( 0xf0f0f0 );
var light = new THREE.PointLight( 0xffffff, 1.5 );
light.position.set( 1000, 1000, 2000 );
scene.add( light );
addStuff();
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
stats = new Stats();
container.appendChild( stats.dom );
//
var controls = new THREE.OrbitControls( camera, renderer.domElement );
window.addEventListener( 'resize', onWindowResize, false );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
//
function animate() {
requestAnimationFrame( animate );
stats.begin();
render();
stats.end();
}
function render() {
renderer.render( scene, camera );
}
</script>
</body>
</html>