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167 lines
4.2 KiB
167 lines
4.2 KiB
<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js webgl - vrm loader</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<style>
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body {
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font-family: Monospace;
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background-color: #000;
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color: #fff;
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margin: 0px;
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overflow: hidden;
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}
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#info {
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color: #fff;
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position: absolute;
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top: 10px;
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width: 100%;
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text-align: center;
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z-index: 100;
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display:block;
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}
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#info a {
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color: #75ddc1;
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font-weight: bold;
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}
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</style>
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</head>
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<body>
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<div id="info">
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<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - VRMLoader<br />
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Alicia by
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<a href="https://3d.nicovideo.jp/works/td32797" target="_blank" rel="noopener">Dwango</a> /
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<a href="http://3d.nicovideo.jp/alicia/rule.html">License</a><br />
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</div>
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<script src="../build/three.js"></script>
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<script src="js/controls/OrbitControls.js"></script>
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<script src="js/loaders/GLTFLoader.js"></script>
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<script src="js/loaders/VRMLoader.js"></script>
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<script src="js/WebGL.js"></script>
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<script src="js/libs/stats.min.js"></script>
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<script>
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if ( WEBGL.isWebGLAvailable() === false ) {
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document.body.appendChild( WEBGL.getWebGLErrorMessage() );
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}
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var container, stats, controls;
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var camera, scene, renderer, light;
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init();
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animate();
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function init() {
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container = document.createElement( 'div' );
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document.body.appendChild( container );
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camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
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camera.position.set( 0, 1.6, - 2.2 );
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controls = new THREE.OrbitControls( camera );
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controls.target.set( 0, 0.9, 0 );
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controls.update();
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scene = new THREE.Scene();
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light = new THREE.HemisphereLight( 0xbbbbff, 0x444422 );
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light.position.set( 0, 1, 0 );
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scene.add( light );
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// model
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var loader = new THREE.VRMLoader();
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loader.load( 'models/vrm/Alicia/AliciaSolid.vrm', function ( vrm ) {
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// VRMLoader doesn't support VRM Unlit extension yet so
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// converting all materials to MeshBasicMaterial here as workaround so far.
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vrm.scene.traverse( function ( object ) {
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if ( object.material ) {
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if ( Array.isArray( object.material ) ) {
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for ( var i = 0, il = object.material.length; i < il; i ++ ) {
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var material = new THREE.MeshBasicMaterial();
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THREE.Material.prototype.copy.call( material, object.material[ i ] );
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material.color.copy( object.material[ i ].color );
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material.map = object.material[ i ].map;
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material.lights = false;
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material.skinning = object.material[ i ].skinning;
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material.morphTargets = object.material[ i ].morphTargets;
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material.morphNormals = object.material[ i ].morphNormals;
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object.material[ i ] = material;
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}
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} else {
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var material = new THREE.MeshBasicMaterial();
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THREE.Material.prototype.copy.call( material, object.material );
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material.color.copy( object.material.color );
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material.map = object.material.map;
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material.lights = false;
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material.skinning = object.material.skinning;
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material.morphTargets = object.material.morphTargets;
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material.morphNormals = object.material.morphNormals;
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object.material = material;
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}
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}
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} );
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scene.add( vrm.scene );
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} );
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renderer = new THREE.WebGLRenderer( { antialias: true } );
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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renderer.gammaOutput = true;
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container.appendChild( renderer.domElement );
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window.addEventListener( 'resize', onWindowResize, false );
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// stats
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stats = new Stats();
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container.appendChild( stats.dom );
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}
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function onWindowResize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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}
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//
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function animate() {
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requestAnimationFrame( animate );
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renderer.render( scene, camera );
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stats.update();
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}
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</script>
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</body>
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</html>
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