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277 lines
6.2 KiB
277 lines
6.2 KiB
<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js webgl - loaders - MMD loader</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<style>
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body {
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font-family: Monospace;
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background-color: #fff;
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color: #000;
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margin: 0px;
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overflow: hidden;
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}
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#info {
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color: #000;
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position: absolute;
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top: 10px;
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width: 100%;
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text-align: center;
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display:block;
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}
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#info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
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</style>
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</head>
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<body>
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<div id="info">
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<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - MMDLoader test<br />
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<a href="https://github.com/mrdoob/three.js/tree/master/examples/models/mmd#readme" target="_blank" rel="noopener">MMD Assets license</a><br />
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Copyright
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<a href="http://www.geocities.jp/higuchuu4/index_e.htm" target="_blank" rel="noopener">Model Data</a>
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<a href="http://www.nicovideo.jp/watch/sm13147122" target="_blank" rel="noopener">Dance Data</a>
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</div>
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<script src="../build/three.js"></script>
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<script src="js/libs/mmdparser.min.js"></script>
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<script src="js/libs/ammo.js"></script>
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<script src="js/loaders/TGALoader.js"></script>
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<script src="js/loaders/MMDLoader.js"></script>
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<script src="js/effects/OutlineEffect.js"></script>
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<script src="js/animation/CCDIKSolver.js"></script>
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<script src="js/animation/MMDPhysics.js"></script>
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<script src="js/animation/MMDAnimationHelper.js"></script>
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<script src="js/controls/OrbitControls.js"></script>
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<script src="js/libs/stats.min.js"></script>
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<script src="js/libs/dat.gui.min.js"></script>
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<script>
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var container, stats;
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var mesh, camera, scene, renderer, effect;
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var helper, ikHelper, physicsHelper;
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var clock = new THREE.Clock();
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init();
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animate();
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function init() {
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container = document.createElement( 'div' );
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document.body.appendChild( container );
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camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
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camera.position.z = 30;
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// scene
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scene = new THREE.Scene();
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scene.background = new THREE.Color( 0xffffff );
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var gridHelper = new THREE.PolarGridHelper( 30, 10 );
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gridHelper.position.y = - 10;
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scene.add( gridHelper );
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var ambient = new THREE.AmbientLight( 0x666666 );
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scene.add( ambient );
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var directionalLight = new THREE.DirectionalLight( 0x887766 );
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directionalLight.position.set( - 1, 1, 1 ).normalize();
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scene.add( directionalLight );
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//
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renderer = new THREE.WebGLRenderer( { antialias: true } );
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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container.appendChild( renderer.domElement );
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effect = new THREE.OutlineEffect( renderer );
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// STATS
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stats = new Stats();
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container.appendChild( stats.dom );
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// model
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function onProgress( xhr ) {
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if ( xhr.lengthComputable ) {
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var percentComplete = xhr.loaded / xhr.total * 100;
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console.log( Math.round( percentComplete, 2 ) + '% downloaded' );
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}
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}
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var modelFile = 'models/mmd/miku/miku_v2.pmd';
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var vmdFiles = [ 'models/mmd/vmds/wavefile_v2.vmd' ];
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helper = new THREE.MMDAnimationHelper( {
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afterglow: 2.0
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} );
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var loader = new THREE.MMDLoader();
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loader.loadWithAnimation( modelFile, vmdFiles, function ( mmd ) {
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mesh = mmd.mesh;
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mesh.position.y = - 10;
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scene.add( mesh );
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helper.add( mesh, {
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animation: mmd.animation,
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physics: true
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} );
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ikHelper = helper.objects.get( mesh ).ikSolver.createHelper();
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ikHelper.visible = false;
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scene.add( ikHelper );
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physicsHelper = helper.objects.get( mesh ).physics.createHelper();
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physicsHelper.visible = false;
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scene.add( physicsHelper );
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initGui();
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}, onProgress, null );
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var controls = new THREE.OrbitControls( camera, renderer.domElement );
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window.addEventListener( 'resize', onWindowResize, false );
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var phongMaterials;
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var originalMaterials;
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function makePhongMaterials( materials ) {
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var array = [];
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for ( var i = 0, il = materials.length; i < il; i ++ ) {
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var m = new THREE.MeshPhongMaterial();
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m.copy( materials[ i ] );
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m.needsUpdate = true;
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array.push( m );
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}
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phongMaterials = array;
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}
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function initGui() {
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var api = {
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'animation': true,
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'gradient mapping': true,
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'ik': true,
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'outline': true,
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'physics': true,
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'show IK bones': false,
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'show rigid bodies': false
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};
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var gui = new dat.GUI();
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gui.add( api, 'animation' ).onChange( function () {
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helper.enable( 'animation', api[ 'animation' ] );
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} );
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gui.add( api, 'gradient mapping' ).onChange( function () {
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if ( originalMaterials === undefined ) originalMaterials = mesh.material;
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if ( phongMaterials === undefined ) makePhongMaterials( mesh.material );
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if ( api[ 'gradient mapping' ] ) {
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mesh.material = originalMaterials;
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} else {
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mesh.material = phongMaterials;
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}
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} );
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gui.add( api, 'ik' ).onChange( function () {
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helper.enable( 'ik', api[ 'ik' ] );
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} );
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gui.add( api, 'outline' ).onChange( function () {
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effect.enabled = api[ 'outline' ];
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} );
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gui.add( api, 'physics' ).onChange( function () {
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helper.enable( 'physics', api[ 'physics' ] );
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} );
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gui.add( api, 'show IK bones' ).onChange( function () {
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ikHelper.visible = api[ 'show IK bones' ];
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} );
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gui.add( api, 'show rigid bodies' ).onChange( function () {
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if ( physicsHelper !== undefined ) physicsHelper.visible = api[ 'show rigid bodies' ];
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} );
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}
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}
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function onWindowResize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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effect.setSize( window.innerWidth, window.innerHeight );
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}
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//
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function animate() {
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requestAnimationFrame( animate );
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stats.begin();
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render();
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stats.end();
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}
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function render() {
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helper.update( clock.getDelta() );
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effect.render( scene, camera );
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}
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</script>
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</body>
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</html>
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