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138 lines
3.4 KiB
138 lines
3.4 KiB
<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js webgl - Assimp</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<style>
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body {
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color: #000;
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font-family: Monospace;
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font-size: 13px;
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text-align: center;
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background-color: #000;
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margin: 0px;
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overflow: hidden;
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}
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#info {
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color: #fff;
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position: absolute;
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top: 10px;
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width: 100%;
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text-align: center;
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z-index: 100;
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display:block;
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}
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a { color: skyblue }
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.button { background:#999; color:#eee; padding:0.2em 0.5em; cursor:pointer }
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.highlight { background:orange; color:#fff; }
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span {
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display: inline-block;
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width: 60px;
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text-align: center;
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}
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</style>
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</head>
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<body>
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<div id="container"></div>
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<div id="info">
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<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a>
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<a href="https://github.com/Virtulous" target="_blank" rel="noopener">Assimp File format</a>
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<div>Assimp loader by <a href="https://virtulo.us" target="_blank" rel="noopener">Virtulous</a></div>
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<div>Octaminator model from <a href="http://opengameart.org/content/octaminator-engine-ready" target="_blank" rel="noopener">Teh_Bucket and raymoohawk</a></div>
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</div>
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<script src="../build/three.js"></script>
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<script src="js/loaders/AssimpLoader.js"></script>
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<script src="js/WebGL.js"></script>
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<script src="js/libs/stats.min.js"></script>
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<script src="js/controls/OrbitControls.js"></script>
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<script>
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if ( WEBGL.isWebGLAvailable() === false ) {
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document.body.appendChild( WEBGL.getWebGLErrorMessage() );
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}
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var container, stats;
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var camera, scene, renderer;
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var animation;
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init();
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function init() {
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container = document.getElementById( 'container' );
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camera = new THREE.PerspectiveCamera( 25, window.innerWidth / window.innerHeight, 1, 10000 );
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camera.position.set( 600, 1150, 5 );
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camera.up.set( 0, 0, 1 );
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camera.lookAt( - 100, 0, 0 );
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scene = new THREE.Scene();
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var ambient = new THREE.HemisphereLight( 0x8888fff, 0xff8888, 0.5 );
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ambient.position.set( 0, 1, 0 );
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scene.add( ambient );
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var light = new THREE.DirectionalLight( 0xffffff, 1 );
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light.position.set( 0, 4, 4 ).normalize();
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scene.add( light );
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renderer = new THREE.WebGLRenderer( { antialias: true } );
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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container.appendChild( renderer.domElement );
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var controls = new THREE.OrbitControls( camera, renderer.domElement );
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stats = new Stats();
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container.appendChild( stats.dom );
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var loader = new THREE.AssimpLoader();
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loader.load( './models/assimp/octaminator/Octaminator.assimp', function ( result ) {
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var object = result.object;
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object.position.y = - 100;
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object.rotation.x = Math.PI / 2;
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scene.add( object );
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animation = result.animation;
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} );
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window.addEventListener( 'resize', onWindowResize, false );
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animate();
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}
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function onWindowResize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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}
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function animate() {
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requestAnimationFrame( animate, renderer.domElement );
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renderer.render( scene, camera );
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if ( animation ) animation.setTime( performance.now() / 1000 );
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stats.update();
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}
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</script>
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</body>
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</html>
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