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114 lines
2.6 KiB
114 lines
2.6 KiB
<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js webgl - loaders - 3DS loader</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<style>
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body {
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font-family: Monospace;
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background-color: #000;
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color: #fff;
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margin: 0px;
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overflow: hidden;
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}
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#info {
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color: #fff;
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position: absolute;
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top: 10px;
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width: 100%;
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text-align: center;
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z-index: 100;
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display:block;
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}
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#info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
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</style>
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</head>
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<body>
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<div id="info">
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<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - 3DS loader
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</div>
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<script src="../build/three.js"></script>
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<script src="js/controls/TrackballControls.js"></script>
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<script src="js/loaders/TDSLoader.js"></script>
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<script>
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var container, controls;
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var camera, scene, renderer;
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init();
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animate();
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function init() {
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container = document.createElement( 'div' );
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document.body.appendChild( container );
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camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.1, 10 );
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camera.position.z = 2;
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controls = new THREE.TrackballControls( camera );
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scene = new THREE.Scene();
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scene.add( new THREE.HemisphereLight() );
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var directionalLight = new THREE.DirectionalLight( 0xffeedd );
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directionalLight.position.set( 0, 0, 2 );
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scene.add( directionalLight );
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//3ds files dont store normal maps
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var loader = new THREE.TextureLoader();
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var normal = loader.load( 'models/3ds/portalgun/textures/normal.jpg' );
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var loader = new THREE.TDSLoader( );
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loader.setResourcePath( 'models/3ds/portalgun/textures/' );
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loader.load( 'models/3ds/portalgun/portalgun.3ds', function ( object ) {
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object.traverse( function ( child ) {
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if ( child instanceof THREE.Mesh ) {
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child.material.normalMap = normal;
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}
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} );
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scene.add( object );
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} );
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renderer = new THREE.WebGLRenderer();
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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container.appendChild( renderer.domElement );
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window.addEventListener( 'resize', resize, false );
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}
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function resize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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}
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function animate() {
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controls.update();
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renderer.render( scene, camera );
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requestAnimationFrame( animate );
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}
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</script>
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</body>
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</html>
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