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iot/projects/StudyCenter/wwwroot/lib/three.js/examples/webgl_geometry_dynamic.html

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<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - geometry - dynamic</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
color: #61443e;
font-family:Monospace;
font-size:13px;
text-align:center;
background-color: #aaccff;
margin: 0px;
overflow: hidden;
}
#info {
color: #ffffff;
position: absolute;
top: 0px; width: 100%;
padding: 5px;
}
a {
color: yellow;
}
#webglmessage {
background:rgb(0,0,50) !important;
color:#fff !important;
}
</style>
</head>
<body>
<div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - dynamic geometry demo - webgl<br />(left click: forward, right click: backward)</div>
<script src="../build/three.js"></script>
<script src="js/controls/FirstPersonControls.js"></script>
<script src="js/WebGL.js"></script>
<script src="js/libs/stats.min.js"></script>
<script>
if ( WEBGL.isWebGLAvailable() === false ) {
document.body.appendChild( WEBGL.getWebGLErrorMessage() );
}
var camera, controls, scene, renderer, stats;
var mesh, geometry, material, clock;
var worldWidth = 128, worldDepth = 128;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 20000 );
camera.position.y = 200;
clock = new THREE.Clock();
controls = new THREE.FirstPersonControls( camera );
controls.movementSpeed = 500;
controls.lookSpeed = 0.1;
scene = new THREE.Scene();
scene.background = new THREE.Color( 0xaaccff );
scene.fog = new THREE.FogExp2( 0xaaccff, 0.0007 );
geometry = new THREE.PlaneBufferGeometry( 20000, 20000, worldWidth - 1, worldDepth - 1 );
geometry.rotateX( - Math.PI / 2 );
var position = geometry.attributes.position;
position.dynamic = true;
for ( var i = 0; i < position.count; i ++ ) {
var y = 35 * Math.sin( i / 2 );
position.setY( i, y );
}
var texture = new THREE.TextureLoader().load( 'textures/water.jpg' );
texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
texture.repeat.set( 5, 5 );
material = new THREE.MeshBasicMaterial( { color: 0x0044ff, map: texture } );
mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
stats = new Stats();
document.body.appendChild( stats.dom );
//
window.addEventListener( 'resize', onWindowResize, false );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
controls.handleResize();
}
//
function animate() {
requestAnimationFrame( animate );
render();
stats.update();
}
function render() {
var delta = clock.getDelta();
var time = clock.getElapsedTime() * 10;
var position = geometry.attributes.position;
for ( var i = 0; i < position.count; i ++ ) {
var y = 35 * Math.sin( i / 5 + ( time + i ) / 7 );
position.setY( i, y );
}
position.needsUpdate = true;
controls.update( delta );
renderer.render( scene, camera );
}
</script>
</body>
</html>