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iot/labs/IoTClient/Assets/Scripts/WebViewController.cs

57 lines
1.3 KiB

using UnityEngine;
using UnityEngine.SceneManagement;
public class WebViewController : MonoBehaviour
{
private UniWebView webView;
private void Start()
{
var webViewGameObject = new GameObject("UniWebView");
webView = webViewGameObject.AddComponent<UniWebView>();
webView.SetUserAgent(webView.GetUserAgent() + "app");
webView.Frame = new Rect(0, 0, Screen.width, Screen.height);
webView.OnOrientationChanged += (view, orientation) =>
{
webView.Frame = new Rect(0, 0, Screen.width, Screen.height);
};
webView.OnMessageReceived += (view, message) =>
{
if (message.Path == "facelogin")
{
this.FaceLogin();
}
};
webView.OnShouldClose += (view) =>
{
webView = null;
return true;
};
//
webView.CleanCache();
webView.Load(UniWebViewHelper.StreamingAssetURLForPath("wwwroot/index.html"));
webView.Show();
}
private void OnRectTransformDimensionsChange()
{
webView.UpdateFrame();
}
private void OnDestroy()
{
CloseWebView();
}
private void FaceLogin()
{
SceneManager.LoadScene(1);
}
private void CloseWebView()
{
Destroy(webView);
webView = null;
}
}