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128 lines
3.1 KiB
128 lines
3.1 KiB
<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js webgl - postprocessing smaa</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<style>
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body {
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margin: 0px;
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background-color: #000000;
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overflow: hidden;
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}
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</style>
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</head>
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<body>
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<div id="container"></div>
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<script src="../build/three.js"></script>
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<script src="js/libs/stats.min.js"></script>
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<script src="js/shaders/CopyShader.js"></script>
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<script src="js/shaders/SMAAShader.js"></script>
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<script src="js/postprocessing/EffectComposer.js"></script>
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<script src="js/postprocessing/SMAAPass.js"></script>
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<script src="js/postprocessing/RenderPass.js"></script>
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<script src="js/postprocessing/MaskPass.js"></script>
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<script src="js/postprocessing/ShaderPass.js"></script>
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<script>
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var camera, scene, renderer, composer, pass, stats;
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init();
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animate();
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function init() {
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var container = document.getElementById( "container" );
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renderer = new THREE.WebGLRenderer();
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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document.body.appendChild( renderer.domElement );
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stats = new Stats();
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container.appendChild( stats.dom );
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//
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camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
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camera.position.z = 300;
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scene = new THREE.Scene();
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var geometry = new THREE.BoxBufferGeometry( 120, 120, 120 );
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var material = new THREE.MeshBasicMaterial( { color: 0xffffff, wireframe: true } );
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var mesh = new THREE.Mesh( geometry, material );
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mesh.position.x = - 100;
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scene.add( mesh );
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var texture = new THREE.TextureLoader().load( "textures/brick_diffuse.jpg" );
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texture.anisotropy = 4;
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var material = new THREE.MeshBasicMaterial( { map: texture } );
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var mesh = new THREE.Mesh( geometry, material );
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mesh.position.x = 100;
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scene.add( mesh );
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// postprocessing
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composer = new THREE.EffectComposer( renderer );
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composer.addPass( new THREE.RenderPass( scene, camera ) );
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pass = new THREE.SMAAPass( window.innerWidth * renderer.getPixelRatio(), window.innerHeight * renderer.getPixelRatio() );
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composer.addPass( pass );
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window.addEventListener( 'resize', onWindowResize, false );
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}
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function onWindowResize() {
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var width = window.innerWidth;
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var height = window.innerHeight;
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camera.aspect = width / height;
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camera.updateProjectionMatrix();
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renderer.setSize( width, height );
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var pixelRatio = renderer.getPixelRatio();
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var newWidth = Math.floor( width * pixelRatio ) || 1;
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var newHeight = Math.floor( height * pixelRatio ) || 1;
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composer.setSize( newWidth, newHeight );
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}
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function animate() {
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requestAnimationFrame( animate );
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stats.begin();
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for ( var i = 0; i < scene.children.length; i ++ ) {
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var child = scene.children[ i ];
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child.rotation.x += 0.005;
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child.rotation.y += 0.01;
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}
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composer.render();
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stats.end();
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}
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</script>
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</body>
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</html>
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