You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
iot/projects/StudyCenter/wwwroot/lib/three.js/examples/webgl_materials_channels.html

323 lines
7.5 KiB

<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - materials - channels</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
background:#000;
color:#fff;
padding:0;
margin:0;
font-weight: bold;
overflow:hidden;
}
a { color: #ffffff; }
#info {
position: absolute;
top: 0px; width: 100%;
color: #ffffff;
padding: 5px;
font-family:Monospace;
font-size:13px;
text-align:center;
}
#vt { display:none }
#vt, #vt a { color:orange; }
</style>
</head>
<body>
<div id="info">
<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - <span id="description">Normal, Depth, DepthRGBA, DepthRGBAUnpacked, Materials</span> by <a href="https://Clara.io">Ben Houston</a>.<br />
ninja head from <a href="http://developer.amd.com/tools-and-sdks/archive/legacy-cpu-gpu-tools/amd-gpu-meshmapper/" target="_blank" rel="noopener">AMD GPU MeshMapper</a>
<div id="vt">displacement mapping requires vertex textures</div>
</div>
<script src="../build/three.js"></script>
<script src="js/controls/OrbitControls.js"></script>
<script src="js/loaders/OBJLoader.js"></script>
<script src="js/WebGL.js"></script>
<script src="js/libs/stats.min.js"></script>
<script src='js/libs/dat.gui.min.js'></script>
<script>
if ( WEBGL.isWebGLAvailable() === false ) {
document.body.appendChild( WEBGL.getWebGLErrorMessage() );
}
var stats;
var camera, scene, renderer;
var params = {
material: 'normal',
camera: 'perspective',
side: 'double'
};
var sides = {
'front': THREE.FrontSide,
'back': THREE.BackSide,
'double': THREE.DoubleSide
};
var cameraOrtho, cameraPerspective;
var controlsOrtho, controlsPerspective;
var mesh, materialStandard, materialDepthBasic, materialDepthRGBA, materialNormal;
var height = 500; // of camera frustum
var SCALE = 2.436143; // from original model
var BIAS = - 0.428408; // from original model
init();
animate();
initGui();
// Init gui
function initGui() {
var gui = new dat.GUI();
gui.add( params, 'material', [ 'standard', 'normal', 'depthBasic', 'depthRGBA' ] );
gui.add( params, 'camera', [ 'perspective', 'ortho' ] );
gui.add( params, 'side', [ 'front', 'back', 'double' ] );
}
function init() {
var container = document.createElement( 'div' );
document.body.appendChild( container );
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
//
scene = new THREE.Scene();
var aspect = window.innerWidth / window.innerHeight;
cameraPerspective = new THREE.PerspectiveCamera( 45, aspect, 1000, 2500 );
cameraPerspective.position.z = 1500;
scene.add( cameraPerspective );
cameraOrtho = new THREE.OrthographicCamera( - height * aspect, height * aspect, height, - height, 1000, 2500 );
cameraOrtho.position.z = 1500;
scene.add( cameraOrtho );
camera = cameraPerspective;
controlsPerspective = new THREE.OrbitControls( cameraPerspective, renderer.domElement );
controlsPerspective.minDistance = 1000;
controlsPerspective.maxDistance = 2500;
controlsPerspective.enablePan = false;
controlsPerspective.enableDamping = true;
controlsOrtho = new THREE.OrbitControls( cameraOrtho, renderer.domElement );
controlsOrtho.minZoom = 0.5;
controlsOrtho.maxZoom = 2;
controlsOrtho.enablePan = false;
controlsOrtho.enableDamping = true;
// lights
var ambientLight = new THREE.AmbientLight( 0xffffff, 0.1 );
scene.add( ambientLight );
var pointLight = new THREE.PointLight( 0xff0000, 0.5 );
pointLight.position.z = 2500;
scene.add( pointLight );
var pointLight2 = new THREE.PointLight( 0xff6666, 1 );
camera.add( pointLight2 );
var pointLight3 = new THREE.PointLight( 0x0000ff, 0.5 );
pointLight3.position.x = - 1000;
pointLight3.position.z = 1000;
scene.add( pointLight3 );
// textures
var textureLoader = new THREE.TextureLoader();
var normalMap = textureLoader.load( "models/obj/ninja/normal.jpg" );
var aoMap = textureLoader.load( "models/obj/ninja/ao.jpg" );
var displacementMap = textureLoader.load( "models/obj/ninja/displacement.jpg" );
// material
materialStandard = new THREE.MeshStandardMaterial( {
color: 0xffffff,
metalness: 0.5,
roughness: 0.6,
displacementMap: displacementMap,
displacementScale: SCALE,
displacementBias: BIAS,
aoMap: aoMap,
normalMap: normalMap,
normalScale: new THREE.Vector2( 1, - 1 ),
//flatShading: true,
side: THREE.DoubleSide
} );
materialDepthBasic = new THREE.MeshDepthMaterial( {
depthPacking: THREE.BasicDepthPacking,
displacementMap: displacementMap,
displacementScale: SCALE,
displacementBias: BIAS,
side: THREE.DoubleSide
} );
materialDepthRGBA = new THREE.MeshDepthMaterial( {
depthPacking: THREE.RGBADepthPacking,
displacementMap: displacementMap,
displacementScale: SCALE,
displacementBias: BIAS,
side: THREE.DoubleSide
} );
materialNormal = new THREE.MeshNormalMaterial( {
displacementMap: displacementMap,
displacementScale: SCALE,
displacementBias: BIAS,
normalMap: normalMap,
normalScale: new THREE.Vector2( 1, - 1 ),
//flatShading: true,
side: THREE.DoubleSide
} );
//
var loader = new THREE.OBJLoader();
loader.load( "models/obj/ninja/ninjaHead_Low.obj", function ( group ) {
var geometry = group.children[ 0 ].geometry;
geometry.attributes.uv2 = geometry.attributes.uv;
geometry.center();
mesh = new THREE.Mesh( geometry, materialNormal );
mesh.scale.multiplyScalar( 25 );
scene.add( mesh );
} );
//
stats = new Stats();
container.appendChild( stats.dom );
//
window.addEventListener( 'resize', onWindowResize, false );
}
function onWindowResize() {
var width = window.innerWidth;
var height = window.innerHeight;
var aspect = window.innerWidth / window.innerHeight;
camera.aspect = aspect;
camera.left = - height * aspect;
camera.right = height * aspect;
camera.top = height;
camera.bottom = - height;
camera.updateProjectionMatrix();
renderer.setSize( width, height );
}
//
function animate() {
requestAnimationFrame( animate );
stats.begin();
render();
stats.end();
}
function render() {
if ( mesh ) {
var material = mesh.material;
switch ( params.material ) {
case 'standard': material = materialStandard; break;
case 'depthBasic': material = materialDepthBasic; break;
case 'depthRGBA': material = materialDepthRGBA; break;
case 'normal': material = materialNormal; break;
}
if ( sides[ params.side ] !== material.side ) {
switch ( params.side ) {
case 'front': material.side = THREE.FrontSide; break;
case 'back': material.side = THREE.BackSide; break;
case 'double': material.side = THREE.DoubleSide; break;
}
material.needsUpdate = true;
}
mesh.material = material;
}
switch ( params.camera ) {
case 'perspective': camera = cameraPerspective; break;
case 'ortho': camera = cameraOrtho; break;
}
renderer.render( scene, camera );
}
</script>
</body>
</html>