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310 lines
6.1 KiB
310 lines
6.1 KiB
<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js webgl - loaders - X-File loader</title>
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<meta charset='utf-8'>
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<meta name='viewport' content='width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0'>
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<style>
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body {
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color: #ffffff;
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font-family:Monospace;
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font-size:13px;
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text-align:center;
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background-color: #000000;
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margin: 0px;
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overflow: hidden;
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}
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#info {
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color: #fff;
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position: absolute;
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top: 0px; width: 100%;
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padding: 5px;
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}
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a {
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color: #ff0000
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}
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#info2 {
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color: #fff;
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background-color: #000;
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position: absolute;
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top: 3em;
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right : 0px;
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width: 10em;
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z-index: 200;
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display: block;
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}
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td {
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padding: 0.5em;
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}
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</style>
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</head>
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<body>
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<div id="info">
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<a href="http://threejs.org" target="_blank">three.js</a> - X-File Loader <br>
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<a href="https://github.com/adrs2002/threeXfileLoader" target="_new">see more info and samples</a> <br />
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</div>
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<div id="info2">
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<table>
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<tr>
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<td>mech 1</td>
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<td><select id="mech1_anime" onchange="mech1_changeAnime(this.value)">
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<option value="stand">stand</option>
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<option value="wark">walk</option>
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<option value="attack">attack</option>
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</select>
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</td>
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</tr>
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</table>
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</div>
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<div id="canvase3d"></div>
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<script src="../build/three.js"></script>
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<script src="js/controls/OrbitControls.js"></script>
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<script src="js/loaders/XLoader.js"></script>
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<script src="js/libs/dat.gui.min.js"></script>
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<script src="js/libs/stats.min.js"></script>
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<script src="js/WebGL.js"></script>
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<script>
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if ( WEBGL.isWebGLAvailable() === false ) {
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document.body.appendChild( WEBGL.getWebGLErrorMessage() );
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}
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var container, stats, controls;
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var camera, scene, renderer;
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var clock = new THREE.Clock();
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var manager = null;
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var skeletonHelper = null;
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var animates = [];
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var actions = [];
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var Models = [];
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init();
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var onProgress = function ( xhr ) {
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if ( xhr.lengthComputable ) {
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var percentComplete = xhr.loaded / xhr.total * 100;
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console.log( Math.round( percentComplete, 2 ) + '% downloaded' );
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}
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};
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var onError = function () {};
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function init() {
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container = document.createElement( 'div' );
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document.body.appendChild( container );
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scene = new THREE.Scene();
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scene.add( new THREE.AmbientLight( 0xaaaaaa ) );
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// grid
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var gridHelper = new THREE.GridHelper( 14, 1, 0x303030, 0x303030 );
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scene.add( gridHelper );
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// stats
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stats = new Stats();
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container.appendChild( stats.dom );
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renderer = new THREE.WebGLRenderer();
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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renderer.setClearColor( 0x666666 );
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container.appendChild( renderer.domElement );
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camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
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camera.position.set( 2, 10, - 28 );
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camera.up.set( 0, 1, 0 );
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controls = new THREE.OrbitControls( camera, renderer.domElement );
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controls.target.set( 0, 5, 0 );
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controls.update();
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var light = new THREE.DirectionalLight( 0xffffff, 1 );
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light.position.set( 10, 100, - 10 ).normalize();
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scene.add( light );
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var light2 = new THREE.DirectionalLight( 0x777666, 1 );
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light2.position.set( - 1, - 1, - 1 ).normalize();
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scene.add( light2 );
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window.addEventListener( 'resize', onWindowResize, false );
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animate();
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// model loading
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manager = new THREE.LoadingManager();
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manager.onProgress = function ( item, loaded, total ) {
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console.log( item, loaded, total );
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};
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var loader = new THREE.XLoader( manager );
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actions[ 0 ] = {};
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//download Model file
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loader.load( [ 'models/xfile/SSR06_model.x' ], function ( object ) {
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for ( var i = 0; i < object.models.length; i ++ ) {
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var model = object.models[ i ];
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model.scale.x *= - 1;
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Models.push( model );
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}
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loadAnimation( 'stand', 0, () => {
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scene.add( Models[ 0 ] );
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if ( Models[ 0 ] instanceof THREE.SkinnedMesh ) {
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skeletonHelper = new THREE.SkeletonHelper( Models[ 0 ] );
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scene.add( skeletonHelper );
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}
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actions[ 0 ][ 'stand' ].play();
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} );
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object = null;
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}, onProgress, onError );
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}
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function onWindowResize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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}
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function animate() {
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requestAnimationFrame( animate );
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var delta = clock.getDelta();
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if ( animates != null && animates.length > 0 ) {
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for ( var i = 0; i < animates.length; i ++ ) {
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animates[ i ].update( delta * 1000 );
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}
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}
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stats.update();
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render();
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}
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function render() {
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renderer.render( scene, camera );
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}
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/////////////////////////////////////////////////////////////////////////////////
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function loadAnimation( animeName, modelId, _callback ) {
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if ( actions[ modelId ][ animeName ] ) {
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if ( _callback ) {
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_callback();
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}
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} else {
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var loader2 = new THREE.XLoader( manager );
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loader2.load( [ 'models/xfile/' + animeName + '.x', { putPos: false, putScl: false } ], function () {
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// !! important!
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// associate divided model and animation.
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loader2.assignAnimation( Models[ modelId ] );
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if ( ! animates[ modelId ] ) {
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animates[ modelId ] = Models[ modelId ].animationMixer;
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}
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actions[ modelId ][ animeName ] = Models[ modelId ].animationMixer.clipAction( animeName );
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if ( animeName == 'stand' ) {
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actions[ modelId ][ animeName ].setLoop( THREE.LoopOnce );
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}
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actions[ modelId ][ animeName ].clampWhenFinished = true;
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if ( _callback ) {
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_callback(); return;
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}
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actions[ modelId ][ animeName ].play();
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}, onProgress, onError );
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}
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}
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function mech1_changeAnime( val ) {
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loadAnimation( val, 0, function () {
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Object.keys( actions[ 0 ] ).forEach( function ( p ) {
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if ( p == val ) {
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actions[ 0 ][ p ].play();
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} else {
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actions[ 0 ][ p ].stop();
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}
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} );
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} );
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}
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</script>
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</body>
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</html>
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