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198 lines
5.3 KiB
198 lines
5.3 KiB
<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js webgl - sea3d</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<style>
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body {
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font-family: Monospace;
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background-color: #000;
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margin: 0px;
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overflow: hidden;
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}
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#info {
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color: #fff;
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position: absolute;
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top: 10px;
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width: 100%;
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text-align: center;
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z-index: 100;
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display:block;
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}
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a { color: white }
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</style>
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</head>
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<body>
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<div id="info">
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<a href="http://threejs.org" target="_blank" rel="noopener">Three.JS</a> - Exported by <a href="https://github.com/sunag/sea3d" style="color:#FFFFFF" target="_blank" rel="noopener">SEA3D Exporter</a> and edited by <a href="https://github.com/sunag/sea3d" style="color:#FFFFFF" target="_blank" rel="noopener">SEA3D Studio</a>. Asset by <a href="http://vhalldez.cgsociety.org/" style="color:#FFFFFF" target="_blank" rel="noopener">Valdez Araujo</a>
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<br/>
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<br/>Geometry Compression with <a href="https://github.com/google/draco" style="color:#FFFFFF" target="_blank" rel="noopener">Google Draco</a> and content with LZMA using <a href="http://sunag.github.io/sea3d/IO/index.html" style="color:#FFFFFF" target="_blank">SEA3D I.O.</a> Tools<br>
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</div>
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<script src="../build/three.js"></script>
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<script src="js/controls/OrbitControls.js"></script>
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<script src="js/postprocessing/EffectComposer.js"></script>
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<script src="js/postprocessing/RenderPass.js"></script>
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<script src="js/postprocessing/ShaderPass.js"></script>
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<script src="js/postprocessing/MaskPass.js"></script>
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<script src="js/shaders/CopyShader.js"></script>
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<script src="js/shaders/ColorCorrectionShader.js"></script>
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<script src="js/shaders/VignetteShader.js"></script>
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<script src="js/loaders/sea3d/SEA3D.js"></script>
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<script src="js/loaders/sea3d/SEA3DLZMA.js"></script>
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<script src="js/loaders/sea3d/SEA3DLoader.js"></script>
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<script src="js/libs/draco/draco_decoder.js"></script>
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<script src="js/loaders/sea3d/SEA3DDraco.js"></script>
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<script src="js/WebGL.js"></script>
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<script src="js/libs/stats.min.js"></script>
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<script>
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if ( WEBGL.isWebGLAvailable() === false ) {
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document.body.appendChild( WEBGL.getWebGLErrorMessage() );
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}
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console.log( "Visit https://github.com/sunag/sea3d to all codes and builds under development." );
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var container, stats;
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var camera, scene, renderer, composer, controls;
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var loader;
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// Initialize Three.JS
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init();
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//
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// SEA3D Loader
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//
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loader = new THREE.SEA3D( {
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autoPlay: true, // Auto play animations
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container: scene, // Container to add models
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progressive: true // Progressive download
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} );
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loader.onComplete = function () {
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// Get camera from SEA3D Studio
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// use loader.get... to get others objects
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//var cam = loader.getCamera( "Camera007" );
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//camera.position.copy( cam.position );
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//camera.rotation.copy( cam.rotation );
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console.log( "SEA3D asset loaded!" );
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};
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loader.load( './models/sea3d/mascot.draco.tjs.sea' );
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//
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function init() {
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scene = new THREE.Scene();
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scene.background = new THREE.Color( 0x333333 );
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container = document.createElement( 'div' );
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document.body.appendChild( container );
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camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
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camera.position.set( 1000, 1000, 1000 );
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camera.lookAt( 0, 0, 0 );
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controls = new THREE.OrbitControls( camera );
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renderer = new THREE.WebGLRenderer();
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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container.appendChild( renderer.domElement );
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stats = new Stats();
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container.appendChild( stats.dom );
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// post-processing
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composer = new THREE.EffectComposer( renderer );
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var renderPass = new THREE.RenderPass( scene, camera );
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var copyPass = new THREE.ShaderPass( THREE.CopyShader );
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composer.addPass( renderPass );
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var vh = 1.4, vl = 1.2;
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var colorCorrectionPass = new THREE.ShaderPass( THREE.ColorCorrectionShader );
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colorCorrectionPass.uniforms[ "powRGB" ].value = new THREE.Vector3( vh, vh, vh );
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colorCorrectionPass.uniforms[ "mulRGB" ].value = new THREE.Vector3( vl, vl, vl );
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composer.addPass( colorCorrectionPass );
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var vignettePass = new THREE.ShaderPass( THREE.VignetteShader );
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vignettePass.uniforms[ "darkness" ].value = 1.0;
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composer.addPass( vignettePass );
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composer.addPass( copyPass );
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// events
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window.addEventListener( 'resize', onWindowResize, false );
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}
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function onWindowResize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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composer.setSize( window.innerWidth, window.innerHeight );
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renderer.setSize( window.innerWidth, window.innerHeight );
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}
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//
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var clock = new THREE.Clock();
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function animate() {
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var delta = clock.getDelta();
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requestAnimationFrame( animate );
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// Update SEA3D Animations
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THREE.SEA3D.AnimationHandler.update( delta );
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render( delta );
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stats.update();
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}
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function render( dlt ) {
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//renderer.render( scene, camera );
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composer.render( dlt );
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}
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animate();
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</script>
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</body>
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</html>
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