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168 lines
4.0 KiB
168 lines
4.0 KiB
<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js webgl - PCD</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<style>
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body {
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font-family: Monospace;
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background-color: #000000;
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margin: 0px;
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overflow: hidden;
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}
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#info {
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color: #fff;
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position: absolute;
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top: 10px;
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width: 100%;
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text-align: center;
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z-index: 100;
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display:block;
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}
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a { color: #d14826 }
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.button { background:#999; color:#eee; padding:0.2em 0.5em; cursor:pointer }
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.highlight { background:orange; color:#fff; }
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span {
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display: inline-block;
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width: 60px;
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text-align: center;
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}
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</style>
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</head>
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<body>
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<div id="info">
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<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a>
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<a href="http://pointclouds.org/documentation/tutorials/pcd_file_format.php#pcd-file-format" target="_blank" rel="noopener">PCD File format</a>
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<div>PCD loader test by <a href="http://filipecaixeta.com.br" target="_blank" rel="noopener">Filipe Caixeta</a></div>
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<div>+/-: Increase/Decrease point size</div>
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<div>c: Toggle color</div>
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</div>
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<script src="../build/three.js"></script>
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<script src="js/loaders/PCDLoader.js"></script>
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<script src="js/controls/TrackballControls.js"></script>
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<script src="js/WebGL.js"></script>
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<script src="js/libs/stats.min.js"></script>
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<script>
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if ( WEBGL.isWebGLAvailable() === false ) {
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document.body.appendChild( WEBGL.getWebGLErrorMessage() );
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}
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var container, stats;
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var camera, controls, scene, renderer;
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init();
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animate();
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function init() {
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scene = new THREE.Scene();
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scene.background = new THREE.Color( 0x000000 );
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camera = new THREE.PerspectiveCamera( 15, window.innerWidth / window.innerHeight, 0.01, 40 );
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camera.position.x = 0.4;
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camera.position.z = - 2;
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camera.up.set( 0, 0, 1 );
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controls = new THREE.TrackballControls( camera );
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controls.rotateSpeed = 2.0;
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controls.zoomSpeed = 0.3;
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controls.panSpeed = 0.2;
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controls.noZoom = false;
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controls.noPan = false;
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controls.staticMoving = true;
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controls.dynamicDampingFactor = 0.3;
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controls.minDistance = 0.3;
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controls.maxDistance = 0.3 * 100;
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scene.add( camera );
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renderer = new THREE.WebGLRenderer( { antialias: true } );
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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document.body.appendChild( renderer.domElement );
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var loader = new THREE.PCDLoader();
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loader.load( './models/pcd/binary/Zaghetto.pcd', function ( points ) {
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scene.add( points );
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var center = points.geometry.boundingSphere.center;
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controls.target.set( center.x, center.y, center.z );
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controls.update();
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} );
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container = document.createElement( 'div' );
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document.body.appendChild( container );
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container.appendChild( renderer.domElement );
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stats = new Stats();
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container.appendChild( stats.dom );
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window.addEventListener( 'resize', onWindowResize, false );
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window.addEventListener( 'keypress', keyboard );
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}
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function onWindowResize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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controls.handleResize();
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}
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function keyboard( ev ) {
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var points = scene.getObjectByName( 'Zaghetto.pcd' );
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switch ( ev.key || String.fromCharCode( ev.keyCode || ev.charCode ) ) {
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case '+':
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points.material.size *= 1.2;
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points.material.needsUpdate = true;
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break;
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case '-':
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points.material.size /= 1.2;
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points.material.needsUpdate = true;
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break;
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case 'c':
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points.material.color.setHex( Math.random() * 0xffffff );
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points.material.needsUpdate = true;
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break;
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}
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}
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function animate() {
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requestAnimationFrame( animate );
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controls.update();
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renderer.render( scene, camera );
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stats.update();
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}
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</script>
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</body>
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</html>
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