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155 lines
3.7 KiB
155 lines
3.7 KiB
<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js webgl - animation - keyframes</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<style>
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body {
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font-family:Monospace;
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font-size:13px;
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text-align:center;
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background-color: #fff;
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margin: 0px;
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overflow: hidden;
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}
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#info {
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position: absolute;
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top: 0px; width: 100%;
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padding: 5px;
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}
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#info p {
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max-width: 600px;
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margin-left: auto;
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margin-right: auto;
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padding: 0 2em;
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}
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a {
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color: #2983ff;
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}
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</style>
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</head>
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<body>
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<div id="container"></div>
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<div id="info">
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<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - animation - keyframes
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<p>
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Model: <a href="https://www.artstation.com/artwork/1AGwX" target="_blank" rel="noopener">Littlest Tokyo</a> by
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<a href="https://www.artstation.com/glenatron" target="_blank" rel="noopener">Glen Fox</a>, CC Attribution.
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</p>
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</div>
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<script src="../build/three.js"></script>
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<script src="js/WebGL.js"></script>
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<script src="js/libs/stats.min.js"></script>
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<script src="js/controls/OrbitControls.js"></script>
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<script src="js/loaders/DRACOLoader.js"></script>
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<script src="js/loaders/GLTFLoader.js"></script>
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<script>
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var scene, camera, pointLight, stats;
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var renderer, mixer, controls;
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var clock = new THREE.Clock();
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var container = document.getElementById( 'container' );
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stats = new Stats();
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container.appendChild( stats.dom );
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renderer = new THREE.WebGLRenderer( { antialias: true } );
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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renderer.gammaOutput = true;
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renderer.gammaFactor = 2.2;
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container.appendChild( renderer.domElement );
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scene = new THREE.Scene();
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scene.background = new THREE.Color( 0xbfe3dd );
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camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 100 );
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camera.position.set( 5, 2, 8 );
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controls = new THREE.OrbitControls( camera, renderer.domElement );
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controls.target.set( 0, 0.5, 0 );
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controls.enablePan = false;
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scene.add( new THREE.AmbientLight( 0x404040 ) );
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pointLight = new THREE.PointLight( 0xffffff, 1 );
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pointLight.position.copy( camera.position );
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scene.add( pointLight );
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// envmap
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var path = 'textures/cube/Park2/';
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var format = '.jpg';
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var envMap = new THREE.CubeTextureLoader().load( [
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path + 'posx' + format, path + 'negx' + format,
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path + 'posy' + format, path + 'negy' + format,
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path + 'posz' + format, path + 'negz' + format
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] );
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THREE.DRACOLoader.setDecoderPath( 'js/libs/draco/gltf/' );
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var loader = new THREE.GLTFLoader();
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loader.setDRACOLoader( new THREE.DRACOLoader() );
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loader.load( 'models/gltf/LittlestTokyo.glb', function ( gltf ) {
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var model = gltf.scene;
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model.position.set( 1, 1, 0 );
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model.scale.set( 0.01, 0.01, 0.01 );
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model.traverse( function ( child ) {
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if ( child.isMesh ) child.material.envMap = envMap;
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} );
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scene.add( model );
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mixer = new THREE.AnimationMixer( model );
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mixer.clipAction( gltf.animations[ 0 ] ).play();
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animate();
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}, undefined, function ( e ) {
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console.error( e );
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} );
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window.onresize = function () {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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};
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function animate() {
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requestAnimationFrame( animate );
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var delta = clock.getDelta();
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mixer.update( delta );
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controls.update( delta );
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stats.update();
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renderer.render( scene, camera );
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}
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</script>
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</body>
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</html>
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