You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
332 lines
8.3 KiB
332 lines
8.3 KiB
<!DOCTYPE html>
|
|
<html lang="en">
|
|
<head>
|
|
<title>three.js webaudio - sandbox</title>
|
|
<meta charset="utf-8">
|
|
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
|
|
<style>
|
|
body {
|
|
background:#777;
|
|
padding:0;
|
|
margin:0;
|
|
overflow:hidden;
|
|
font-family: Monospace;
|
|
}
|
|
|
|
#info {
|
|
position: absolute;
|
|
z-index: 2;
|
|
top: 0px;
|
|
width: 100%;
|
|
color: #ffffff;
|
|
padding: 5px;
|
|
|
|
font-size:13px;
|
|
text-align:center;
|
|
font-weight: bold;
|
|
}
|
|
|
|
a {
|
|
color: #ffffff;
|
|
}
|
|
|
|
#overlay {
|
|
position: absolute;
|
|
z-index: 1;
|
|
top: 0;
|
|
left: 0;
|
|
width: 100%;
|
|
height:100%;
|
|
display: flex;
|
|
align-items: center;
|
|
justify-content: center;
|
|
opacity: 1;
|
|
background-color: #000000;
|
|
color: #ffffff;
|
|
}
|
|
|
|
#overlay > div {
|
|
text-align: center;
|
|
}
|
|
|
|
#overlay > div > button {
|
|
height: 20px;
|
|
width: 100px;
|
|
background: transparent;
|
|
color: #ffffff;
|
|
outline: 1px solid #ffffff;
|
|
border: 0px;
|
|
cursor: pointer;
|
|
}
|
|
|
|
#overlay > div > p {
|
|
color: #777777;
|
|
font-size: 12px;
|
|
}
|
|
</style>
|
|
</head>
|
|
<body>
|
|
<div id="overlay">
|
|
<div>
|
|
<button id="startButton">Click to Play</button>
|
|
<p>Automatic audio playback requires a user interaction.</p>
|
|
</div>
|
|
</div>
|
|
<div id="info">
|
|
<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webaudio - sandbox |
|
|
music by <a href="http://www.newgrounds.com/audio/listen/358232" target="_blank" rel="noopener">larrylarrybb</a>,
|
|
<a href="http://www.newgrounds.com/audio/listen/376737" target="_blank" rel="noopener">skullbeatz</a> and
|
|
<a href="http://opengameart.org/content/project-utopia-seamless-loop" target="_blank" rel="noopener">congusbongus</a><br/><br/>
|
|
navigate with WASD / arrows / mouse
|
|
</div>
|
|
|
|
<script src="../build/three.js"></script>
|
|
|
|
<script src="js/controls/FirstPersonControls.js"></script>
|
|
<script src="js/WebGL.js"></script>
|
|
<script src="js/libs/dat.gui.min.js"></script>
|
|
|
|
<script>
|
|
|
|
if ( WEBGL.isWebGLAvailable() === false ) {
|
|
|
|
document.body.appendChild( WEBGL.getWebGLErrorMessage() );
|
|
|
|
}
|
|
|
|
var camera, controls, scene, renderer, light;
|
|
|
|
var material1, material2, material3;
|
|
|
|
var analyser1, analyser2, analyser3;
|
|
|
|
var clock = new THREE.Clock();
|
|
|
|
var startButton = document.getElementById( 'startButton' );
|
|
startButton.addEventListener( 'click', init );
|
|
|
|
function init() {
|
|
|
|
var overlay = document.getElementById( 'overlay' );
|
|
overlay.remove();
|
|
|
|
camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 10000 );
|
|
camera.position.set( 0, 25, 0 );
|
|
|
|
var listener = new THREE.AudioListener();
|
|
camera.add( listener );
|
|
|
|
scene = new THREE.Scene();
|
|
scene.fog = new THREE.FogExp2( 0x000000, 0.0025 );
|
|
|
|
light = new THREE.DirectionalLight( 0xffffff );
|
|
light.position.set( 0, 0.5, 1 ).normalize();
|
|
scene.add( light );
|
|
|
|
var sphere = new THREE.SphereBufferGeometry( 20, 32, 16 );
|
|
|
|
material1 = new THREE.MeshPhongMaterial( { color: 0xffaa00, flatShading: true, shininess: 0 } );
|
|
material2 = new THREE.MeshPhongMaterial( { color: 0xff2200, flatShading: true, shininess: 0 } );
|
|
material3 = new THREE.MeshPhongMaterial( { color: 0x6622aa, flatShading: true, shininess: 0 } );
|
|
|
|
// sound spheres
|
|
|
|
var audioLoader = new THREE.AudioLoader();
|
|
|
|
var mesh1 = new THREE.Mesh( sphere, material1 );
|
|
mesh1.position.set( - 250, 30, 0 );
|
|
scene.add( mesh1 );
|
|
|
|
var sound1 = new THREE.PositionalAudio( listener );
|
|
audioLoader.load( 'sounds/358232_j_s_song.ogg', function ( buffer ) {
|
|
|
|
sound1.setBuffer( buffer );
|
|
sound1.setRefDistance( 20 );
|
|
sound1.play();
|
|
|
|
} );
|
|
mesh1.add( sound1 );
|
|
|
|
//
|
|
|
|
var mesh2 = new THREE.Mesh( sphere, material2 );
|
|
mesh2.position.set( 250, 30, 0 );
|
|
scene.add( mesh2 );
|
|
|
|
var sound2 = new THREE.PositionalAudio( listener );
|
|
audioLoader.load( 'sounds/376737_Skullbeatz___Bad_Cat_Maste.ogg', function ( buffer ) {
|
|
|
|
sound2.setBuffer( buffer );
|
|
sound2.setRefDistance( 20 );
|
|
sound2.play();
|
|
|
|
} );
|
|
mesh2.add( sound2 );
|
|
|
|
//
|
|
|
|
var mesh3 = new THREE.Mesh( sphere, material3 );
|
|
mesh3.position.set( 0, 30, - 250 );
|
|
scene.add( mesh3 );
|
|
|
|
var sound3 = new THREE.PositionalAudio( listener );
|
|
var oscillator = listener.context.createOscillator();
|
|
oscillator.type = 'sine';
|
|
oscillator.frequency.setValueAtTime( 144, sound3.context.currentTime );
|
|
oscillator.start( 0 );
|
|
sound3.setNodeSource( oscillator );
|
|
sound3.setRefDistance( 20 );
|
|
sound3.setVolume( 0.5 );
|
|
mesh3.add( sound3 );
|
|
|
|
// analysers
|
|
|
|
analyser1 = new THREE.AudioAnalyser( sound1, 32 );
|
|
analyser2 = new THREE.AudioAnalyser( sound2, 32 );
|
|
analyser3 = new THREE.AudioAnalyser( sound3, 32 );
|
|
|
|
// global ambient audio
|
|
|
|
var sound4 = new THREE.Audio( listener );
|
|
audioLoader.load( 'sounds/Project_Utopia.ogg', function ( buffer ) {
|
|
|
|
sound4.setBuffer( buffer );
|
|
sound4.setLoop( true );
|
|
sound4.setVolume( 0.5 );
|
|
sound4.play();
|
|
|
|
} );
|
|
|
|
// ground
|
|
|
|
var helper = new THREE.GridHelper( 1000, 10, 0x444444, 0x444444 );
|
|
helper.position.y = 0.1;
|
|
scene.add( helper );
|
|
|
|
//
|
|
|
|
var SoundControls = function () {
|
|
|
|
this.master = listener.getMasterVolume();
|
|
this.firstSphere = sound1.getVolume();
|
|
this.secondSphere = sound2.getVolume();
|
|
this.thirdSphere = sound3.getVolume();
|
|
this.Ambient = sound4.getVolume();
|
|
|
|
};
|
|
|
|
var GeneratorControls = function () {
|
|
|
|
this.frequency = oscillator.frequency.value;
|
|
this.wavetype = oscillator.type;
|
|
|
|
};
|
|
|
|
var gui = new dat.GUI();
|
|
var soundControls = new SoundControls();
|
|
var generatorControls = new GeneratorControls();
|
|
var volumeFolder = gui.addFolder( 'sound volume' );
|
|
var generatorFolder = gui.addFolder( 'sound generator' );
|
|
|
|
volumeFolder.add( soundControls, 'master' ).min( 0.0 ).max( 1.0 ).step( 0.01 ).onChange( function () {
|
|
|
|
listener.setMasterVolume( soundControls.master );
|
|
|
|
} );
|
|
volumeFolder.add( soundControls, 'firstSphere' ).min( 0.0 ).max( 1.0 ).step( 0.01 ).onChange( function () {
|
|
|
|
sound1.setVolume( soundControls.firstSphere );
|
|
|
|
} );
|
|
volumeFolder.add( soundControls, 'secondSphere' ).min( 0.0 ).max( 1.0 ).step( 0.01 ).onChange( function () {
|
|
|
|
sound2.setVolume( soundControls.secondSphere );
|
|
|
|
} );
|
|
|
|
volumeFolder.add( soundControls, 'thirdSphere' ).min( 0.0 ).max( 1.0 ).step( 0.01 ).onChange( function () {
|
|
|
|
sound3.setVolume( soundControls.thirdSphere );
|
|
|
|
} );
|
|
volumeFolder.add( soundControls, 'Ambient' ).min( 0.0 ).max( 1.0 ).step( 0.01 ).onChange( function () {
|
|
|
|
sound4.setVolume( soundControls.Ambient );
|
|
|
|
} );
|
|
volumeFolder.open();
|
|
generatorFolder.add( generatorControls, 'frequency' ).min( 50.0 ).max( 5000.0 ).step( 1.0 ).onChange( function () {
|
|
|
|
oscillator.frequency.setValueAtTime( generatorControls.frequency, listener.context.currentTime );
|
|
|
|
} );
|
|
generatorFolder.add( generatorControls, 'wavetype', [ 'sine', 'square', 'sawtooth', 'triangle' ] ).onChange( function () {
|
|
|
|
oscillator.type = generatorControls.wavetype;
|
|
|
|
} );
|
|
|
|
generatorFolder.open();
|
|
|
|
//
|
|
|
|
renderer = new THREE.WebGLRenderer( { antialias: true } );
|
|
renderer.setPixelRatio( window.devicePixelRatio );
|
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
|
document.body.appendChild( renderer.domElement );
|
|
|
|
//
|
|
|
|
controls = new THREE.FirstPersonControls( camera, renderer.domElement );
|
|
|
|
controls.movementSpeed = 70;
|
|
controls.lookSpeed = 0.05;
|
|
controls.noFly = true;
|
|
controls.lookVertical = false;
|
|
|
|
//
|
|
|
|
window.addEventListener( 'resize', onWindowResize, false );
|
|
|
|
animate();
|
|
|
|
}
|
|
|
|
function onWindowResize() {
|
|
|
|
camera.aspect = window.innerWidth / window.innerHeight;
|
|
camera.updateProjectionMatrix();
|
|
|
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
|
|
|
controls.handleResize();
|
|
|
|
}
|
|
|
|
function animate() {
|
|
|
|
requestAnimationFrame( animate );
|
|
render();
|
|
|
|
}
|
|
|
|
|
|
function render() {
|
|
|
|
var delta = clock.getDelta();
|
|
|
|
controls.update( delta );
|
|
|
|
material1.emissive.b = analyser1.getAverageFrequency() / 256;
|
|
material2.emissive.b = analyser2.getAverageFrequency() / 256;
|
|
material3.emissive.b = analyser3.getAverageFrequency() / 256;
|
|
|
|
renderer.render( scene, camera );
|
|
|
|
}
|
|
|
|
</script>
|
|
|
|
</body>
|
|
</html>
|