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48 lines
730 B
48 lines
730 B
/**
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* @author wongbryan / http://wongbryan.github.io
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*
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* Pixelation shader
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*/
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THREE.PixelShader = {
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uniforms: {
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"tDiffuse": { value: null },
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"resolution": { value: null },
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"pixelSize": { value: 1. },
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},
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vertexShader: [
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"varying highp vec2 vUv;",
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"void main() {",
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"vUv = uv;",
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"gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
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"}"
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].join( "\n" ),
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fragmentShader: [
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"uniform sampler2D tDiffuse;",
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"uniform float pixelSize;",
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"uniform vec2 resolution;",
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"varying highp vec2 vUv;",
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"void main(){",
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"vec2 dxy = pixelSize / resolution;",
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"vec2 coord = dxy * floor( vUv / dxy );",
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"gl_FragColor = texture2D(tDiffuse, coord);",
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"}"
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].join( "\n" )
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};
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