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58 lines
1.6 KiB
58 lines
1.6 KiB
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<base href="../../" />
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<script src="list.js"></script>
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<script src="page.js"></script>
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<link type="text/css" rel="stylesheet" href="page.css" />
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</head>
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<body>
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[page:BufferGeometry] →
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<h1>[name]</h1>
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<p class="desc">[name] can be used to create a decal mesh that serves different kinds of purposes e.g. adding unique details to models, performing dynamic visual environmental changes or covering seams.</p>
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<script>
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// iOS iframe auto-resize workaround
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if ( /(iPad|iPhone|iPod)/g.test( navigator.userAgent ) ) {
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var scene = document.getElementById( 'scene' );
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scene.style.width = getComputedStyle( scene ).width;
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scene.style.height = getComputedStyle( scene ).height;
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scene.setAttribute( 'scrolling', 'no' );
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}
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</script>
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<h2>Example</h2>
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<p>[example:webgl_decals decals ]</p>
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<code>var geometry = new THREE.DecalGeometry( mesh, position, orientation, size );
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var material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
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var mesh = new THREE.Mesh( geometry, material );
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scene.add( mesh );
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</code>
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<h2>Constructor</h2>
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<h3>[name]( [param:Mesh mesh], [param:Vector3 position], [param:Euler orientation], [param:Vector3 size] )</h3>
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<p>
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mesh — Any mesh object.<br />
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position — Position of the decal projector.<br />
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orientation — Orientation of the decal projector.<br />
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size — Size of the decal projector.
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</p>
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<h2>Source</h2>
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[link:https://github.com/mrdoob/three.js/blob/master/examples/js/geometries/DecalGeometry.js examples/js/geometries/DecalGeometry.js]
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</body>
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</html>
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