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440 lines
12 KiB
440 lines
12 KiB
<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js webvr - paint</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
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<!-- Origin Trial Token, feature = WebXR Device API (For Chrome M69+), origin = https://threejs.org, expires = 2019-03-06 -->
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<meta http-equiv="origin-trial" data-feature="WebXR Device API (For Chrome M69+)" data-expires="2019-03-06" content="AvDjbxYpoTgOL1PS0JEra7KFCehfTlKnXpU/ORSwNdCQ35cX70cTUkXOnQ26A5XJi3eXHSKpBPchdt5lbcxDuAIAAABTeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJYUkRldmljZU02OSIsImV4cGlyeSI6MTU1MTgzMDM5OX0=">
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<style>
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body {
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font-family: Monospace;
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background-color: #101010;
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color: #fff;
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margin: 0px;
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overflow: hidden;
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}
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a {
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color: #f00;
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}
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</style>
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</head>
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<body>
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<script src="../build/three.js"></script>
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<script src="js/vr/WebVR.js"></script>
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<script src="js/loaders/OBJLoader.js"></script>
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<script>
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var container;
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var camera, scene, renderer;
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var controller1, controller2;
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var line;
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var shapes = {};
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var up = new THREE.Vector3( 0, 1, 0 );
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var vector1 = new THREE.Vector3();
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var vector2 = new THREE.Vector3();
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var vector3 = new THREE.Vector3();
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var vector4 = new THREE.Vector3();
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init();
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initGeometry();
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animate();
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function init() {
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container = document.createElement( 'div' );
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document.body.appendChild( container );
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var info = document.createElement( 'div' );
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info.style.position = 'absolute';
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info.style.top = '10px';
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info.style.width = '100%';
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info.style.textAlign = 'center';
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info.innerHTML = '<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webvr - paint';
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container.appendChild( info );
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scene = new THREE.Scene();
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scene.background = new THREE.Color( 0x222222 );
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camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 50 );
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var geometry = new THREE.BoxBufferGeometry( 0.5, 0.8, 0.5 );
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var material = new THREE.MeshStandardMaterial( {
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color: 0x444444,
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roughness: 1.0,
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metalness: 0.0
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} );
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var table = new THREE.Mesh( geometry, material );
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table.position.y = 0.35;
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table.position.z = 0.85;
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table.castShadow = true;
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table.receiveShadow = true;
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scene.add( table );
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/*
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var table = new THREE.Mesh( geometry, material );
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table.position.y = 0.35;
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table.position.z = -0.85;
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table.castShadow = true;
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table.receiveShadow = true;
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scene.add( table );
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*/
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var geometry = new THREE.PlaneBufferGeometry( 4, 4 );
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var material = new THREE.MeshStandardMaterial( {
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color: 0x222222,
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roughness: 1.0,
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metalness: 0.0
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} );
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var floor = new THREE.Mesh( geometry, material );
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floor.rotation.x = - Math.PI / 2;
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floor.receiveShadow = true;
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scene.add( floor );
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scene.add( new THREE.GridHelper( 20, 40, 0x111111, 0x111111 ) );
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scene.add( new THREE.HemisphereLight( 0x888877, 0x777788 ) );
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var light = new THREE.DirectionalLight( 0xffffff );
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light.position.set( 0, 6, 0 );
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light.castShadow = true;
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light.shadow.camera.top = 2;
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light.shadow.camera.bottom = - 2;
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light.shadow.camera.right = 2;
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light.shadow.camera.left = - 2;
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light.shadow.mapSize.set( 4096, 4096 );
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scene.add( light );
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// scene.add( new THREE.DirectionalLightHelper( light ) );
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// scene.add( new THREE.CameraHelper( light.shadow.camera ) );
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//
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renderer = new THREE.WebGLRenderer( { antialias: true } );
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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renderer.gammaInput = true;
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renderer.gammaOutput = true;
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renderer.shadowMap.enabled = true;
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renderer.vr.enabled = true;
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container.appendChild( renderer.domElement );
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document.body.appendChild( WEBVR.createButton( renderer ) );
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// controllers
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function onSelectStart() {
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this.userData.isSelecting = true;
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}
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function onSelectEnd() {
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this.userData.isSelecting = false;
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}
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controller1 = renderer.vr.getController( 0 );
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controller1.addEventListener( 'selectstart', onSelectStart );
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controller1.addEventListener( 'selectend', onSelectEnd );
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controller1.userData.points = [ new THREE.Vector3(), new THREE.Vector3() ];
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controller1.userData.matrices = [ new THREE.Matrix4(), new THREE.Matrix4() ];
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scene.add( controller1 );
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controller2 = renderer.vr.getController( 1 );
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controller2.addEventListener( 'selectstart', onSelectStart );
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controller2.addEventListener( 'selectend', onSelectEnd );
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controller2.userData.points = [ new THREE.Vector3(), new THREE.Vector3() ];
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controller2.userData.matrices = [ new THREE.Matrix4(), new THREE.Matrix4() ];
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scene.add( controller2 );
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var loader = new THREE.OBJLoader();
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loader.setPath( 'models/obj/vive-controller/' );
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loader.load( 'vr_controller_vive_1_5.obj', function ( object ) {
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var loader = new THREE.TextureLoader();
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loader.setPath( 'models/obj/vive-controller/' );
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var controller = object.children[ 0 ];
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controller.material.map = loader.load( 'onepointfive_texture.png' );
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controller.material.specularMap = loader.load( 'onepointfive_spec.png' );
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controller.castShadow = true;
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controller.receiveShadow = true;
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// var pivot = new THREE.Group();
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// var pivot = new THREE.Mesh( new THREE.BoxBufferGeometry( 0.01, 0.01, 0.01 ) );
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var pivot = new THREE.Mesh( new THREE.IcosahedronBufferGeometry( 0.01, 2 ) );
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pivot.name = 'pivot';
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pivot.position.y = - 0.016;
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pivot.position.z = - 0.043;
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pivot.rotation.x = Math.PI / 5.5;
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controller.add( pivot );
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controller1.add( controller.clone() );
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pivot.material = pivot.material.clone();
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controller2.add( controller.clone() );
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} );
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//
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window.addEventListener( 'resize', onWindowResize, false );
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}
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function initGeometry() {
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var geometry = new THREE.BufferGeometry();
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var positions = new THREE.BufferAttribute( new Float32Array( 1000000 * 3 ), 3 );
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positions.dynamic = true;
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geometry.addAttribute( 'position', positions );
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var normals = new THREE.BufferAttribute( new Float32Array( 1000000 * 3 ), 3 );
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normals.dynamic = true;
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geometry.addAttribute( 'normal', normals );
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var colors = new THREE.BufferAttribute( new Float32Array( 1000000 * 3 ), 3 );
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colors.dynamic = true;
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geometry.addAttribute( 'color', colors );
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geometry.drawRange.count = 0;
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//
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/*
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var path = "textures/cube/SwedishRoyalCastle/";
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var format = '.jpg';
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var urls = [
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path + 'px' + format, path + 'nx' + format,
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path + 'py' + format, path + 'ny' + format,
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path + 'pz' + format, path + 'nz' + format
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];
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var reflectionCube = new THREE.CubeTextureLoader().load( urls );
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*/
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var material = new THREE.MeshStandardMaterial( {
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roughness: 0.9,
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metalness: 0.0,
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// envMap: reflectionCube,
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vertexColors: THREE.VertexColors,
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side: THREE.DoubleSide
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} );
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line = new THREE.Mesh( geometry, material );
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line.frustumCulled = false;
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line.castShadow = true;
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line.receiveShadow = true;
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scene.add( line );
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// Shapes
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shapes[ 'tube' ] = getTubeShapes( 1.0 );
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}
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function getTubeShapes( size ) {
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var PI2 = Math.PI * 2;
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var sides = 10;
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var array = [];
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var radius = 0.01 * size;
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for ( var i = 0; i < sides; i ++ ) {
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var angle = ( i / sides ) * PI2;
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array.push( new THREE.Vector3( Math.sin( angle ) * radius, Math.cos( angle ) * radius, 0 ) );
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}
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return array;
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}
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function stroke( controller, point1, point2, matrix1, matrix2 ) {
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var color = new THREE.Color( 0xffffff );
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var size = 1;
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var shapes = getTubeShapes( size );
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var geometry = line.geometry;
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var attributes = geometry.attributes;
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var count = geometry.drawRange.count;
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var positions = attributes.position.array;
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var normals = attributes.normal.array;
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var colors = attributes.color.array;
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for ( var j = 0, jl = shapes.length; j < jl; j ++ ) {
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var vertex1 = shapes[ j ];
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var vertex2 = shapes[ ( j + 1 ) % jl ];
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// positions
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vector1.copy( vertex1 );
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vector1.applyMatrix4( matrix2 );
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vector1.add( point2 );
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vector2.copy( vertex2 );
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vector2.applyMatrix4( matrix2 );
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vector2.add( point2 );
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vector3.copy( vertex2 );
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vector3.applyMatrix4( matrix1 );
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vector3.add( point1 );
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vector4.copy( vertex1 );
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vector4.applyMatrix4( matrix1 );
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vector4.add( point1 );
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vector1.toArray( positions, ( count + 0 ) * 3 );
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vector2.toArray( positions, ( count + 1 ) * 3 );
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vector4.toArray( positions, ( count + 2 ) * 3 );
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vector2.toArray( positions, ( count + 3 ) * 3 );
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vector3.toArray( positions, ( count + 4 ) * 3 );
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vector4.toArray( positions, ( count + 5 ) * 3 );
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// normals
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vector1.copy( vertex1 );
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vector1.applyMatrix4( matrix2 );
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vector1.normalize();
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vector2.copy( vertex2 );
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vector2.applyMatrix4( matrix2 );
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vector2.normalize();
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vector3.copy( vertex2 );
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vector3.applyMatrix4( matrix1 );
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vector3.normalize();
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vector4.copy( vertex1 );
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vector4.applyMatrix4( matrix1 );
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vector4.normalize();
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vector1.toArray( normals, ( count + 0 ) * 3 );
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vector2.toArray( normals, ( count + 1 ) * 3 );
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vector4.toArray( normals, ( count + 2 ) * 3 );
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vector2.toArray( normals, ( count + 3 ) * 3 );
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vector3.toArray( normals, ( count + 4 ) * 3 );
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vector4.toArray( normals, ( count + 5 ) * 3 );
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// colors
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color.toArray( colors, ( count + 0 ) * 3 );
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color.toArray( colors, ( count + 1 ) * 3 );
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color.toArray( colors, ( count + 2 ) * 3 );
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color.toArray( colors, ( count + 3 ) * 3 );
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color.toArray( colors, ( count + 4 ) * 3 );
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color.toArray( colors, ( count + 5 ) * 3 );
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count += 6;
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}
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geometry.drawRange.count = count;
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}
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function updateGeometry( start, end ) {
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if ( start === end ) return;
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var offset = start * 3;
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var count = ( end - start ) * 3;
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var geometry = line.geometry;
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var attributes = geometry.attributes;
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attributes.position.updateRange.offset = offset;
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attributes.position.updateRange.count = count;
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attributes.position.needsUpdate = true;
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attributes.normal.updateRange.offset = offset;
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attributes.normal.updateRange.count = count;
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attributes.normal.needsUpdate = true;
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attributes.color.updateRange.offset = offset;
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attributes.color.updateRange.count = count;
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attributes.color.needsUpdate = true;
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}
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function onWindowResize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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}
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//
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function handleController( controller ) {
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var pivot = controller.getObjectByName( 'pivot' );
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if ( pivot ) {
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var matrix = pivot.matrixWorld;
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var point1 = controller.userData.points[ 0 ];
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var point2 = controller.userData.points[ 1 ];
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var matrix1 = controller.userData.matrices[ 0 ];
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var matrix2 = controller.userData.matrices[ 1 ];
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point1.setFromMatrixPosition( matrix );
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matrix1.lookAt( point2, point1, up );
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if ( controller.userData.isSelecting === true ) {
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stroke( controller, point1, point2, matrix1, matrix2 );
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}
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point2.copy( point1 );
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matrix2.copy( matrix1 );
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}
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}
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function animate() {
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renderer.setAnimationLoop( render );
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}
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function render() {
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var count = line.geometry.drawRange.count;
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handleController( controller1 );
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handleController( controller2 );
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updateGeometry( count, line.geometry.drawRange.count );
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renderer.render( scene, camera );
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}
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</script>
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</body>
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</html>
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