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166 lines
3.7 KiB
166 lines
3.7 KiB
<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js - water flow map</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<style>
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body {
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background:#777;
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padding:0;
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margin:0;
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font-weight: bold;
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overflow:hidden;
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}
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#info {
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position: absolute;
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top: 0px;
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width: 100%;
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color: #ffffff;
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padding: 5px;
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font-family:Monospace;
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font-size:13px;
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text-align:center;
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}
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a { color: #ffffff; }
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</style>
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<script src="../build/three.js"></script>
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<script src="js/controls/OrbitControls.js"></script>
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<script src="js/objects/Reflector.js"></script>
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<script src="js/objects/Refractor.js"></script>
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<script src="js/objects/Water2.js"></script>
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<script src="js/WebGL.js"></script>
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<script src="js/libs/dat.gui.min.js"></script>
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</head>
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<body>
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<div id="container"></div>
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<div id="info">
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<a href="https://threejs.org" target="_blank" rel="noopener noreferrer">three.js</a> - water flow map
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</div>
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<script>
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if ( WEBGL.isWebGLAvailable() === false ) {
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document.body.appendChild( WEBGL.getWebGLErrorMessage() );
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}
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var scene, camera, renderer, water;
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init();
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animate();
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function init() {
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// scene
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scene = new THREE.Scene();
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// camera
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camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 1000 );
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camera.position.set( 0, 25, 0 );
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camera.lookAt( scene.position );
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// ground
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var groundGeometry = new THREE.PlaneBufferGeometry( 20, 20, 10, 10 );
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var groundMaterial = new THREE.MeshBasicMaterial( { color: 0xcccccc } );
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var ground = new THREE.Mesh( groundGeometry, groundMaterial );
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ground.rotation.x = Math.PI * - 0.5;
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scene.add( ground );
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var textureLoader = new THREE.TextureLoader();
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textureLoader.load( 'textures/floors/FloorsCheckerboard_S_Diffuse.jpg', function ( map ) {
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map.wrapS = THREE.RepeatWrapping;
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map.wrapT = THREE.RepeatWrapping;
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map.anisotropy = 16;
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map.repeat.set( 4, 4 );
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groundMaterial.map = map;
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groundMaterial.needsUpdate = true;
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} );
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// water
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var waterGeometry = new THREE.PlaneBufferGeometry( 20, 20 );
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var flowMap = textureLoader.load( 'textures/water/Water_1_M_Flow.jpg' );
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water = new THREE.Water( waterGeometry, {
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scale: 2,
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textureWidth: 1024,
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textureHeight: 1024,
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flowMap: flowMap
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} );
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water.position.y = 1;
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water.rotation.x = Math.PI * - 0.5;
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scene.add( water );
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// flow map helper
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var helperGeometry = new THREE.PlaneBufferGeometry( 20, 20 );
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var helperMaterial = new THREE.MeshBasicMaterial( { map: flowMap } );
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var helper = new THREE.Mesh( helperGeometry, helperMaterial );
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helper.position.y = 1.01;
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helper.rotation.x = Math.PI * - 0.5;
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helper.visible = false;
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scene.add( helper );
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// renderer
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renderer = new THREE.WebGLRenderer( { antialias: true } );
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renderer.setSize( window.innerWidth, window.innerHeight );
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renderer.setPixelRatio( window.devicePixelRatio );
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document.body.appendChild( renderer.domElement );
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//
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var gui = new dat.GUI();
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gui.add( helper, 'visible' ).name( 'Show Flow Map' );
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gui.open();
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//
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var controls = new THREE.OrbitControls( camera, renderer.domElement );
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//
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window.addEventListener( 'resize', onResize, false );
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}
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function onResize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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}
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function animate() {
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requestAnimationFrame( animate );
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render();
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}
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function render() {
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renderer.render( scene, camera );
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}
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</script>
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</body>
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</html>
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