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240 lines
5.5 KiB
240 lines
5.5 KiB
<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js - water</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<style>
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body {
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background:#777;
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padding:0;
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margin:0;
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font-weight: bold;
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overflow:hidden;
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}
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#info {
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position: absolute;
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top: 0px;
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width: 100%;
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color: #ffffff;
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padding: 5px;
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font-family:Monospace;
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font-size:13px;
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text-align:center;
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}
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a { color: #ffffff; }
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</style>
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<script src="../build/three.js"></script>
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<script src="js/controls/OrbitControls.js"></script>
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<script src="js/objects/Reflector.js"></script>
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<script src="js/objects/Refractor.js"></script>
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<script src="js/objects/Water2.js"></script>
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<script src="js/WebGL.js"></script>
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<script src="js/libs/dat.gui.min.js"></script>
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</head>
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<body>
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<div id="container"></div>
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<div id="info">
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<a href="https://threejs.org" target="_blank" rel="noopener noreferrer">three.js</a> - water
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</div>
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<script>
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if ( WEBGL.isWebGLAvailable() === false ) {
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document.body.appendChild( WEBGL.getWebGLErrorMessage() );
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}
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var scene, camera, clock, renderer, water;
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var torusKnot;
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var params = {
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color: '#ffffff',
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scale: 4,
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flowX: 1,
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flowY: 1
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};
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init();
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animate();
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function init() {
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// scene
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scene = new THREE.Scene();
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// camera
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camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 1000 );
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camera.position.set( - 15, 7, 15 );
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camera.lookAt( scene.position );
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// clock
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clock = new THREE.Clock();
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// mesh
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var torusKnotGeometry = new THREE.TorusKnotBufferGeometry( 3, 1, 256, 32 );
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var torusKnotMaterial = new THREE.MeshNormalMaterial();
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torusKnot = new THREE.Mesh( torusKnotGeometry, torusKnotMaterial );
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torusKnot.position.y = 4;
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torusKnot.scale.set( 0.5, 0.5, 0.5 );
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scene.add( torusKnot );
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// ground
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var groundGeometry = new THREE.PlaneBufferGeometry( 20, 20 );
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var groundMaterial = new THREE.MeshStandardMaterial( { roughness: 0.8, metalness: 0.4 } );
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var ground = new THREE.Mesh( groundGeometry, groundMaterial );
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ground.rotation.x = Math.PI * - 0.5;
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scene.add( ground );
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var textureLoader = new THREE.TextureLoader();
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textureLoader.load( 'textures/hardwood2_diffuse.jpg', function ( map ) {
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map.wrapS = THREE.RepeatWrapping;
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map.wrapT = THREE.RepeatWrapping;
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map.anisotropy = 16;
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map.repeat.set( 4, 4 );
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groundMaterial.map = map;
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groundMaterial.needsUpdate = true;
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} );
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// water
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var waterGeometry = new THREE.PlaneBufferGeometry( 20, 20 );
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water = new THREE.Water( waterGeometry, {
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color: params.color,
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scale: params.scale,
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flowDirection: new THREE.Vector2( params.flowX, params.flowY ),
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textureWidth: 1024,
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textureHeight: 1024
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} );
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water.position.y = 1;
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water.rotation.x = Math.PI * - 0.5;
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scene.add( water );
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// skybox
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var cubeTextureLoader = new THREE.CubeTextureLoader();
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cubeTextureLoader.setPath( 'textures/cube/skybox/' );
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var cubeTexture = cubeTextureLoader.load( [
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'px.jpg', 'nx.jpg',
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'py.jpg', 'ny.jpg',
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'pz.jpg', 'nz.jpg',
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] );
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var cubeShader = THREE.ShaderLib[ 'cube' ];
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cubeShader.uniforms[ 'tCube' ].value = cubeTexture;
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var skyBoxMaterial = new THREE.ShaderMaterial( {
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fragmentShader: cubeShader.fragmentShader,
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vertexShader: cubeShader.vertexShader,
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uniforms: cubeShader.uniforms,
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side: THREE.BackSide
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} );
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var skyBox = new THREE.Mesh( new THREE.BoxBufferGeometry( 1000, 1000, 1000 ), skyBoxMaterial );
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scene.add( skyBox );
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// light
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var ambientLight = new THREE.AmbientLight( 0xcccccc, 0.4 );
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scene.add( ambientLight );
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var directionalLight = new THREE.DirectionalLight( 0xffffff, 0.6 );
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directionalLight.position.set( - 1, 1, 1 );
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scene.add( directionalLight );
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// renderer
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renderer = new THREE.WebGLRenderer( { antialias: true } );
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renderer.setSize( window.innerWidth, window.innerHeight );
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renderer.setPixelRatio( window.devicePixelRatio );
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document.body.appendChild( renderer.domElement );
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// dat.gui
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var gui = new dat.GUI();
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gui.addColor( params, 'color' ).onChange( function ( value ) {
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water.material.uniforms[ "color" ].value.set( value );
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} );
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gui.add( params, 'scale', 1, 10 ).onChange( function ( value ) {
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water.material.uniforms[ "config" ].value.w = value;
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} );
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gui.add( params, 'flowX', - 1, 1 ).step( 0.01 ).onChange( function ( value ) {
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water.material.uniforms[ "flowDirection" ].value.x = value;
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water.material.uniforms[ "flowDirection" ].value.normalize();
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} );
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gui.add( params, 'flowY', - 1, 1 ).step( 0.01 ).onChange( function ( value ) {
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water.material.uniforms[ "flowDirection" ].value.y = value;
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water.material.uniforms[ "flowDirection" ].value.normalize();
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} );
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gui.open();
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//
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var controls = new THREE.OrbitControls( camera, renderer.domElement );
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//
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window.addEventListener( 'resize', onResize, false );
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}
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function onResize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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}
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function animate() {
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requestAnimationFrame( animate );
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render();
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}
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function render() {
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var delta = clock.getDelta();
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torusKnot.rotation.x += delta;
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torusKnot.rotation.y += delta * 0.5;
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renderer.render( scene, camera );
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}
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</script>
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</body>
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</html>
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