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iot/projects/StudyCenter/wwwroot/lib/three.js/examples/webgl_postprocessing_sao.html

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<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - post processing - Scalable Ambient Occlusion (SAO)</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
background-color: #000000;
margin: 0px;
overflow: hidden;
font-family:Monospace;
font-size:13px;
text-align:center;
font-weight: bold;
}
a { color:#00ff78; }
#info {
color: #fff;
position: absolute;
top: 0px;
width: 100%;
padding: 5px;
}
.dg.ac {
z-index: 1 !important; /* FIX DAT.GUI */
}
</style>
</head>
<body>
<script src="../build/three.js"></script>
<script src="js/postprocessing/EffectComposer.js"></script>
<script src="js/postprocessing/RenderPass.js"></script>
<script src="js/postprocessing/ShaderPass.js"></script>
<script src="js/postprocessing/SAOPass.js"></script>
<script src="js/shaders/CopyShader.js"></script>
<script src="js/shaders/SAOShader.js"></script>
<script src="js/shaders/DepthLimitedBlurShader.js"></script>
<script src="js/shaders/UnpackDepthRGBAShader.js"></script>
<script src="js/WebGL.js"></script>
<script src="js/libs/stats.min.js"></script>
<script src='js/libs/dat.gui.min.js'></script>
<div id="info">
<a href="http://threejs.org" target="_blank" rel="noopener noreferrer">three.js</a> - Scalable Ambient Occlusion (SAO) shader by <a href="http://clara.io">Ben Houston</a> / Post-processing pass by <a href="http://ludobaka.github.io">Ludobaka</a>
</div>
<script>
if ( WEBGL.isWebGLAvailable() === false ) {
document.body.appendChild( WEBGL.getWebGLErrorMessage() );
}
var container, stats;
var camera, scene, renderer;
var composer, renderPass, saoPass;
var group;
init();
animate();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
var width = window.innerWidth || 1;
var height = window.innerHeight || 1;
var devicePixelRatio = window.devicePixelRatio || 1;
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setClearColor( 0x000000 );
renderer.setPixelRatio( devicePixelRatio );
renderer.setSize( width, height );
document.body.appendChild( renderer.domElement );
camera = new THREE.PerspectiveCamera( 65, width / height, 3, 10 );
camera.position.z = 7;
scene = new THREE.Scene();
group = new THREE.Object3D();
scene.add( group );
var light = new THREE.PointLight( 0xddffdd, 0.8 );
light.position.z = 70;
light.position.y = - 70;
light.position.x = - 70;
scene.add( light );
var light2 = new THREE.PointLight( 0xffdddd, 0.8 );
light2.position.z = 70;
light2.position.x = - 70;
light2.position.y = 70;
scene.add( light2 );
var light3 = new THREE.PointLight( 0xddddff, 0.8 );
light3.position.z = 70;
light3.position.x = 70;
light3.position.y = - 70;
scene.add( light3 );
var light3 = new THREE.AmbientLight( 0xffffff, 0.05 );
scene.add( light3 );
var geometry = new THREE.SphereBufferGeometry( 3, 48, 24 );
for ( var i = 0; i < 120; i ++ ) {
var material = new THREE.MeshStandardMaterial();
material.roughness = 0.5 * Math.random() + 0.25;
material.metalness = 0;
material.color.setHSL( Math.random(), 1.0, 0.3 );
var mesh = new THREE.Mesh( geometry, material );
mesh.position.x = Math.random() * 4 - 2;
mesh.position.y = Math.random() * 4 - 2;
mesh.position.z = Math.random() * 4 - 2;
mesh.rotation.x = Math.random();
mesh.rotation.y = Math.random();
mesh.rotation.z = Math.random();
mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 0.2 + 0.05;
group.add( mesh );
}
stats = new Stats();
container.appendChild( stats.dom );
composer = new THREE.EffectComposer( renderer );
renderPass = new THREE.RenderPass( scene, camera );
composer.addPass( renderPass );
saoPass = new THREE.SAOPass( scene, camera, false, true );
composer.addPass( saoPass );
// Init gui
var gui = new dat.GUI();
gui.add( saoPass.params, 'output', {
'Beauty': THREE.SAOPass.OUTPUT.Beauty,
'Beauty+SAO': THREE.SAOPass.OUTPUT.Default,
'SAO': THREE.SAOPass.OUTPUT.SAO,
'Depth': THREE.SAOPass.OUTPUT.Depth,
'Normal': THREE.SAOPass.OUTPUT.Normal
} ).onChange( function ( value ) {
saoPass.params.output = parseInt( value );
} );
gui.add( saoPass.params, 'saoBias', - 1, 1 );
gui.add( saoPass.params, 'saoIntensity', 0, 1 );
gui.add( saoPass.params, 'saoScale', 0, 10 );
gui.add( saoPass.params, 'saoKernelRadius', 1, 100 );
gui.add( saoPass.params, 'saoMinResolution', 0, 1 );
gui.add( saoPass.params, 'saoBlur' );
gui.add( saoPass.params, 'saoBlurRadius', 0, 200 );
gui.add( saoPass.params, 'saoBlurStdDev', 0.5, 150 );
gui.add( saoPass.params, 'saoBlurDepthCutoff', 0.0, 0.1 );
window.addEventListener( 'resize', onWindowResize, false );
}
function onWindowResize() {
var width = window.innerWidth || 1;
var height = window.innerHeight || 1;
camera.aspect = width / height;
camera.updateProjectionMatrix();
renderer.setSize( width, height );
composer.setSize( width, height );
}
function animate() {
requestAnimationFrame( animate );
stats.begin();
render();
stats.end();
}
function render() {
var timer = performance.now();
group.rotation.x = timer * 0.0002;
group.rotation.y = timer * 0.0001;
composer.render();
}
</script>
</body>
</html>