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iot/projects/StudyCenter/wwwroot/lib/three.js/examples/webgl_materials_standard.html

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<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - materials - standard</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
background:#000;
color:#fff;
padding:0;
margin:0;
font-weight: bold;
overflow:hidden;
}
a { color: #ffffff; }
#info {
position: absolute;
top: 0px; width: 100%;
color: #ffffff;
padding: 5px;
font-family:Monospace;
font-size:13px;
text-align:center;
z-index:1000;
}
#webglmessage {
background:rgb(200,100,0) !important;
color:#fff;
}
#vt { display:none }
#vt, #vt a { color:orange; }
</style>
</head>
<body>
<div id="info">
<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl physically based material - <a href="http://www.polycount.com/forum/showthread.php?t=130641" target="_blank" rel="noopener">Cerberus(FFVII Gun) model</a> by Andrew Maximov.
</div>
<script src="../build/three.js"></script>
<script src="js/controls/TrackballControls.js"></script>
<script src="js/loaders/OBJLoader.js"></script>
<script src="js/pmrem/PMREMGenerator.js"></script>
<script src="js/pmrem/PMREMCubeUVPacker.js"></script>
<script src="js/WebGL.js"></script>
<script src="js/libs/stats.min.js"></script>
<script>
if ( WEBGL.isWebGLAvailable() === false ) {
document.body.appendChild( WEBGL.getWebGLErrorMessage() );
}
var statsEnabled = true;
var container, stats;
var camera, scene, renderer, controls;
init();
animate();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
renderer.gammaInput = true;
renderer.gammaOutput = true;
renderer.toneMapping = THREE.ReinhardToneMapping;
renderer.toneMappingExposure = 3;
//
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.01, 1000 );
camera.position.z = 2;
controls = new THREE.TrackballControls( camera, renderer.domElement );
//
scene.add( new THREE.HemisphereLight( 0x443333, 0x222233, 4 ) );
//
var material = new THREE.MeshStandardMaterial();
new THREE.OBJLoader()
.setPath( 'models/obj/cerberus/' )
.load( 'Cerberus.obj', function ( group ) {
var loader = new THREE.TextureLoader()
.setPath( 'models/obj/cerberus/' );
material.roughness = 1; // attenuates roughnessMap
material.metalness = 1; // attenuates metalnessMap
material.map = loader.load( 'Cerberus_A.jpg' );
// roughness is in G channel, metalness is in B channel
material.metalnessMap = material.roughnessMap = loader.load( 'Cerberus_RM.jpg' );
material.normalMap = loader.load( 'Cerberus_N.jpg' );
material.map.wrapS = THREE.RepeatWrapping;
material.roughnessMap.wrapS = THREE.RepeatWrapping;
material.metalnessMap.wrapS = THREE.RepeatWrapping;
material.normalMap.wrapS = THREE.RepeatWrapping;
group.traverse( function ( child ) {
if ( child instanceof THREE.Mesh ) {
child.material = material;
}
} );
group.position.x = - 0.45;
group.rotation.y = - Math.PI / 2;
scene.add( group );
} );
new THREE.CubeTextureLoader().setPath( './textures/cube/pisaRGBM16/' )
.load( [ 'px.png', 'nx.png', 'py.png', 'ny.png', 'pz.png', 'nz.png' ], function ( rgbmCubeMap ) {
rgbmCubeMap.encoding = THREE.RGBM16Encoding;
rgbmCubeMap.format = THREE.RGBAFormat;
var pmremGenerator = new THREE.PMREMGenerator( rgbmCubeMap );
pmremGenerator.update( renderer );
var pmremCubeUVPacker = new THREE.PMREMCubeUVPacker( pmremGenerator.cubeLods );
pmremCubeUVPacker.update( renderer );
var rgbmCubeRenderTarget = pmremCubeUVPacker.CubeUVRenderTarget;
material.envMap = rgbmCubeRenderTarget.texture;
material.needsUpdate = true; // is this needed?
rgbmCubeMap.magFilter = THREE.LinearFilter;
rgbmCubeMap.needsUpdate = true;
scene.background = rgbmCubeMap;
pmremGenerator.dispose();
pmremCubeUVPacker.dispose();
} );
//
if ( statsEnabled ) {
stats = new Stats();
container.appendChild( stats.dom );
}
window.addEventListener( 'resize', onWindowResize, false );
}
//
function onWindowResize() {
renderer.setSize( window.innerWidth, window.innerHeight );
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
}
//
function animate() {
requestAnimationFrame( animate );
controls.update();
renderer.render( scene, camera );
if ( statsEnabled ) stats.update();
}
</script>
</body>
</html>