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139 lines
3.0 KiB
139 lines
3.0 KiB
<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js webgl - LWO loader</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<style>
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body {
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font-family: Monospace;
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background-color: #000;
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color: #fff;
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margin: 0px;
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overflow: hidden;
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}
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#info {
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color: #fff;
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position: absolute;
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top: 10px;
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width: 100%;
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text-align: center;
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z-index: 100;
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display:block;
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}
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#info a {
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color: #046;
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font-weight: bold;
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}
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</style>
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</head>
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<body>
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<div id="info">
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<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - LWOLoader<br />
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<P>Loader for Lightwave LWO V3 file format</P>
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</div>
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<script src="../build/three.js"></script>
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<script src="js/loaders/LWOLoader.js"></script>
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<script src="js/controls/OrbitControls.js"></script>
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<script src="js/WebGL.js"></script>
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<script src="js/libs/stats.min.js"></script>
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<script>
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if ( WEBGL.isWebGLAvailable() === false ) {
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document.body.appendChild( WEBGL.getWebGLErrorMessage() );
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}
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var container, stats, controls;
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var camera, scene, renderer;
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function init() {
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container = document.createElement( 'div' );
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document.body.appendChild( container );
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camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 200 );
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camera.position.set( 5, 4, 20 );
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controls = new THREE.OrbitControls( camera );
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controls.target.y = 4;
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controls.update();
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scene = new THREE.Scene();
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scene.background = new THREE.Color( 0xa0a0a0 );
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var ambientLight = new THREE.HemisphereLight( 0xddeeff, 0x0f0e0d, 2 );
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var mainLight = new THREE.DirectionalLight( 0xffffff, 2 );
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mainLight.position.set( 10, 10, - 10 );
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scene.add( ambientLight, mainLight );
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var grid = new THREE.GridHelper( 200, 20, 0x000000, 0x000000 );
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grid.material.opacity = 0.2;
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grid.material.transparent = true;
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scene.add( grid );
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var loader = new THREE.LWOLoader();
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loader.load( 'models/lwo/StandardMaterials.lwo', function ( lwo ) {
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const mesh = lwo.meshes[ 0 ];
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mesh.position.set( 3, 6, 0 );
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scene.add( mesh );
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} );
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renderer = new THREE.WebGLRenderer( { antialias: true } );
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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renderer.physicallyCorrectLights = true;
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renderer.gammaFactor = 2.2;
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renderer.gammaOutput = true;
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container.appendChild( renderer.domElement );
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renderer.setAnimationLoop( function () {
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stats.begin();
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renderer.render( scene, camera );
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stats.end();
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} );
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window.addEventListener( 'resize', onWindowResize, false );
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// stats
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stats = new Stats();
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container.appendChild( stats.dom );
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}
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function onWindowResize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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}
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init();
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</script>
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</body>
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</html>
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