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iot/projects/StudyCenter/wwwroot/lib/three.js/examples/webgl_loader_bvh.html

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<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - loaders - BVHLoader</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
color: #fff;
font-family:Monospace;
font-size:13px;
text-align:center;
font-weight: bold;
background-color: #000;
margin: 0px;
overflow: hidden;
}
#info {
position: absolute;
padding: 10px;
width: 100%;
text-align: center;
color: #000000;
}
</style>
</head>
<body>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - BVH Loader -
animation from <a href="http://mocap.cs.cmu.edu/">http://mocap.cs.cmu.edu/</a>
</div>
<script src="../build/three.js"></script>
<script src="js/controls/OrbitControls.js"></script>
<script src="js/loaders/BVHLoader.js"></script>
<script>
var clock = new THREE.Clock();
var camera, controls, scene, renderer;
var mixer, skeletonHelper;
init();
animate();
var loader = new THREE.BVHLoader();
loader.load( "models/bvh/pirouette.bvh", function ( result ) {
skeletonHelper = new THREE.SkeletonHelper( result.skeleton.bones[ 0 ] );
skeletonHelper.skeleton = result.skeleton; // allow animation mixer to bind to SkeletonHelper directly
var boneContainer = new THREE.Group();
boneContainer.add( result.skeleton.bones[ 0 ] );
scene.add( skeletonHelper );
scene.add( boneContainer );
// play animation
mixer = new THREE.AnimationMixer( skeletonHelper );
mixer.clipAction( result.clip ).setEffectiveWeight( 1.0 ).play();
} );
function init() {
camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.set( 0, 200, 400 );
controls = new THREE.OrbitControls( camera );
controls.minDistance = 300;
controls.maxDistance = 700;
scene = new THREE.Scene();
scene.background = new THREE.Color( 0xeeeeee );
scene.add( new THREE.GridHelper( 400, 10 ) );
// renderer
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
window.addEventListener( 'resize', onWindowResize, false );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
requestAnimationFrame( animate );
var delta = clock.getDelta();
if ( mixer ) mixer.update( delta );
renderer.render( scene, camera );
}
</script>
</body>
</html>