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141 lines
2.8 KiB
141 lines
2.8 KiB
<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js webgl - loaders - Babylon loader</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<style>
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body {
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font-family: Monospace;
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background-color: #000;
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color: #fff;
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margin: 0px;
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overflow: hidden;
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}
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#info {
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color: #fff;
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position: absolute;
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top: 10px;
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width: 100%;
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text-align: center;
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z-index: 100;
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display:block;
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}
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#info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
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</style>
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</head>
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<body>
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<div id="info">
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<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - BabylonLoader test
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</div>
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<script src="../build/three.js"></script>
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<script src="js/loaders/BabylonLoader.js"></script>
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<script src="js/controls/TrackballControls.js"></script>
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<script>
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var camera, controls, scene, renderer;
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init();
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function init() {
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camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
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camera.position.z = 100;
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controls = new THREE.TrackballControls( camera );
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// scene
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scene = new THREE.Scene();
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// texture
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var manager = new THREE.LoadingManager();
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manager.onProgress = function ( item, loaded, total ) {
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console.log( item, loaded, total );
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};
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var onProgress = function ( xhr ) {
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if ( xhr.lengthComputable ) {
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var percentComplete = xhr.loaded / xhr.total * 100;
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console.log( Math.round( percentComplete, 2 ) + '% downloaded' );
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}
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};
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// model
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var loader = new THREE.BabylonLoader( manager );
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loader.load( 'models/babylon/skull.babylon', function ( babylonScene ) {
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babylonScene.traverse( function ( object ) {
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if ( object instanceof THREE.Mesh ) {
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object.material = new THREE.MeshPhongMaterial( {
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color: Math.random() * 0xffffff
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} );
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}
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} );
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scene = babylonScene;
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animate();
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}, onProgress, null );
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//
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renderer = new THREE.WebGLRenderer();
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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document.body.appendChild( renderer.domElement );
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//
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window.addEventListener( 'resize', onWindowResize, false );
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}
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function onWindowResize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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controls.handleResize();
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}
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//
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function animate() {
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requestAnimationFrame( animate );
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render();
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}
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function render() {
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controls.update();
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renderer.render( scene, camera );
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}
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</script>
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</body>
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</html>
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