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iot/projects/StudyCenter/wwwroot/lib/three.js/examples/webgl_decals.html

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<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - decals - Decal Splatter</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
background:#777;
padding:0;
margin:0;
font-weight: bold;
overflow:hidden;
}
#info {
position: absolute;
top: 0px;
width: 100%;
color: #ffffff;
padding: 5px;
font-family:Monospace;
font-size:13px;
text-align:center;
}
a {
color: #ffffff;
}
</style>
</head>
<body>
<div id="container"></div>
<div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - decals - Decal Splatter (click or tap to shoot)</div>
<script src="../build/three.js"></script>
<script src="js/geometries/DecalGeometry.js"></script>
<script src="js/controls/OrbitControls.js"></script>
<script src="js/loaders/GLTFLoader.js"></script>
<script src="js/libs/stats.min.js"></script>
<script src="js/libs/dat.gui.min.js"></script>
<script>
var container = document.getElementById( 'container' );
var renderer, scene, camera, stats;
var mesh;
var raycaster;
var line;
var intersection = {
intersects: false,
point: new THREE.Vector3(),
normal: new THREE.Vector3()
};
var mouse = new THREE.Vector2();
var textureLoader = new THREE.TextureLoader();
var decalDiffuse = textureLoader.load( 'textures/decal/decal-diffuse.png' );
var decalNormal = textureLoader.load( 'textures/decal/decal-normal.jpg' );
var decalMaterial = new THREE.MeshPhongMaterial( {
specular: 0x444444,
map: decalDiffuse,
normalMap: decalNormal,
normalScale: new THREE.Vector2( 1, 1 ),
shininess: 30,
transparent: true,
depthTest: true,
depthWrite: false,
polygonOffset: true,
polygonOffsetFactor: - 4,
wireframe: false
} );
var decals = [];
var mouseHelper;
var position = new THREE.Vector3();
var orientation = new THREE.Euler();
var size = new THREE.Vector3( 10, 10, 10 );
var params = {
minScale: 10,
maxScale: 20,
rotate: true,
clear: function () {
removeDecals();
}
};
window.addEventListener( 'load', init );
function init() {
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
stats = new Stats();
container.appendChild( stats.dom );
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.z = 120;
camera.target = new THREE.Vector3();
var controls = new THREE.OrbitControls( camera, renderer.domElement );
controls.minDistance = 50;
controls.maxDistance = 200;
scene.add( new THREE.AmbientLight( 0x443333 ) );
var light = new THREE.DirectionalLight( 0xffddcc, 1 );
light.position.set( 1, 0.75, 0.5 );
scene.add( light );
var light = new THREE.DirectionalLight( 0xccccff, 1 );
light.position.set( - 1, 0.75, - 0.5 );
scene.add( light );
var geometry = new THREE.BufferGeometry();
geometry.setFromPoints( [ new THREE.Vector3(), new THREE.Vector3() ] );
line = new THREE.Line( geometry, new THREE.LineBasicMaterial() );
scene.add( line );
loadLeePerrySmith();
raycaster = new THREE.Raycaster();
mouseHelper = new THREE.Mesh( new THREE.BoxBufferGeometry( 1, 1, 10 ), new THREE.MeshNormalMaterial() );
mouseHelper.visible = false;
scene.add( mouseHelper );
window.addEventListener( 'resize', onWindowResize, false );
var moved = false;
controls.addEventListener( 'change', function () {
moved = true;
} );
window.addEventListener( 'mousedown', function () {
moved = false;
}, false );
window.addEventListener( 'mouseup', function () {
checkIntersection();
if ( ! moved && intersection.intersects ) shoot();
} );
window.addEventListener( 'mousemove', onTouchMove );
window.addEventListener( 'touchmove', onTouchMove );
function onTouchMove( event ) {
var x, y;
if ( event.changedTouches ) {
x = event.changedTouches[ 0 ].pageX;
y = event.changedTouches[ 0 ].pageY;
} else {
x = event.clientX;
y = event.clientY;
}
mouse.x = ( x / window.innerWidth ) * 2 - 1;
mouse.y = - ( y / window.innerHeight ) * 2 + 1;
checkIntersection();
}
function checkIntersection() {
if ( ! mesh ) return;
raycaster.setFromCamera( mouse, camera );
var intersects = raycaster.intersectObjects( [ mesh ] );
if ( intersects.length > 0 ) {
var p = intersects[ 0 ].point;
mouseHelper.position.copy( p );
intersection.point.copy( p );
var n = intersects[ 0 ].face.normal.clone();
n.transformDirection( mesh.matrixWorld );
n.multiplyScalar( 10 );
n.add( intersects[ 0 ].point );
intersection.normal.copy( intersects[ 0 ].face.normal );
mouseHelper.lookAt( n );
var positions = line.geometry.attributes.position;
positions.setXYZ( 0, p.x, p.y, p.z );
positions.setXYZ( 1, n.x, n.y, n.z );
positions.needsUpdate = true;
intersection.intersects = true;
} else {
intersection.intersects = false;
}
}
var gui = new dat.GUI();
gui.add( params, 'minScale', 1, 30 );
gui.add( params, 'maxScale', 1, 30 );
gui.add( params, 'rotate' );
gui.add( params, 'clear' );
gui.open();
onWindowResize();
animate();
}
function loadLeePerrySmith() {
var loader = new THREE.GLTFLoader();
loader.load( 'models/gltf/LeePerrySmith/LeePerrySmith.glb', function ( gltf ) {
mesh = gltf.scene.children[ 0 ];
mesh.material = new THREE.MeshPhongMaterial( {
specular: 0x111111,
map: textureLoader.load( 'models/gltf/LeePerrySmith/Map-COL.jpg' ),
specularMap: textureLoader.load( 'models/gltf/LeePerrySmith/Map-SPEC.jpg' ),
normalMap: textureLoader.load( 'models/gltf/LeePerrySmith/Infinite-Level_02_Tangent_SmoothUV.jpg' ),
shininess: 25
} );
scene.add( mesh );
mesh.scale.set( 10, 10, 10 );
} );
}
function shoot() {
position.copy( intersection.point );
orientation.copy( mouseHelper.rotation );
if ( params.rotate ) orientation.z = Math.random() * 2 * Math.PI;
var scale = params.minScale + Math.random() * ( params.maxScale - params.minScale );
size.set( scale, scale, scale );
var material = decalMaterial.clone();
material.color.setHex( Math.random() * 0xffffff );
var m = new THREE.Mesh( new THREE.DecalGeometry( mesh, position, orientation, size ), material );
decals.push( m );
scene.add( m );
}
function removeDecals() {
decals.forEach( function ( d ) {
scene.remove( d );
} );
decals = [];
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
requestAnimationFrame( animate );
renderer.render( scene, camera );
stats.update();
}
</script>
</body>
</html>