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147 lines
5.9 KiB
147 lines
5.9 KiB
/**
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* @author alteredq / http://alteredqualia.com/
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*
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* Depth-of-field shader with bokeh
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* ported from GLSL shader by Martins Upitis
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* http://artmartinsh.blogspot.com/2010/02/glsl-lens-blur-filter-with-bokeh.html
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*/
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THREE.BokehShader = {
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defines: {
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"DEPTH_PACKING": 1,
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"PERSPECTIVE_CAMERA": 1,
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},
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uniforms: {
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"tColor": { value: null },
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"tDepth": { value: null },
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"focus": { value: 1.0 },
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"aspect": { value: 1.0 },
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"aperture": { value: 0.025 },
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"maxblur": { value: 1.0 },
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"nearClip": { value: 1.0 },
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"farClip": { value: 1000.0 },
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},
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vertexShader: [
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"varying vec2 vUv;",
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"void main() {",
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"vUv = uv;",
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"gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
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"}"
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].join( "\n" ),
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fragmentShader: [
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"#include <common>",
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"varying vec2 vUv;",
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"uniform sampler2D tColor;",
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"uniform sampler2D tDepth;",
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"uniform float maxblur;", // max blur amount
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"uniform float aperture;", // aperture - bigger values for shallower depth of field
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"uniform float nearClip;",
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"uniform float farClip;",
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"uniform float focus;",
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"uniform float aspect;",
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"#include <packing>",
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"float getDepth( const in vec2 screenPosition ) {",
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" #if DEPTH_PACKING == 1",
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" return unpackRGBAToDepth( texture2D( tDepth, screenPosition ) );",
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" #else",
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" return texture2D( tDepth, screenPosition ).x;",
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" #endif",
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"}",
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"float getViewZ( const in float depth ) {",
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" #if PERSPECTIVE_CAMERA == 1",
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" return perspectiveDepthToViewZ( depth, nearClip, farClip );",
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" #else",
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" return orthographicDepthToViewZ( depth, nearClip, farClip );",
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" #endif",
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"}",
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"void main() {",
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"vec2 aspectcorrect = vec2( 1.0, aspect );",
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"float viewZ = getViewZ( getDepth( vUv ) );",
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"float factor = ( focus + viewZ );", // viewZ is <= 0, so this is a difference equation
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"vec2 dofblur = vec2 ( clamp( factor * aperture, -maxblur, maxblur ) );",
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"vec2 dofblur9 = dofblur * 0.9;",
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"vec2 dofblur7 = dofblur * 0.7;",
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"vec2 dofblur4 = dofblur * 0.4;",
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"vec4 col = vec4( 0.0 );",
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"col += texture2D( tColor, vUv.xy );",
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"col += texture2D( tColor, vUv.xy + ( vec2( 0.0, 0.4 ) * aspectcorrect ) * dofblur );",
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"col += texture2D( tColor, vUv.xy + ( vec2( 0.15, 0.37 ) * aspectcorrect ) * dofblur );",
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"col += texture2D( tColor, vUv.xy + ( vec2( 0.29, 0.29 ) * aspectcorrect ) * dofblur );",
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"col += texture2D( tColor, vUv.xy + ( vec2( -0.37, 0.15 ) * aspectcorrect ) * dofblur );",
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"col += texture2D( tColor, vUv.xy + ( vec2( 0.40, 0.0 ) * aspectcorrect ) * dofblur );",
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"col += texture2D( tColor, vUv.xy + ( vec2( 0.37, -0.15 ) * aspectcorrect ) * dofblur );",
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"col += texture2D( tColor, vUv.xy + ( vec2( 0.29, -0.29 ) * aspectcorrect ) * dofblur );",
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"col += texture2D( tColor, vUv.xy + ( vec2( -0.15, -0.37 ) * aspectcorrect ) * dofblur );",
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"col += texture2D( tColor, vUv.xy + ( vec2( 0.0, -0.4 ) * aspectcorrect ) * dofblur );",
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"col += texture2D( tColor, vUv.xy + ( vec2( -0.15, 0.37 ) * aspectcorrect ) * dofblur );",
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"col += texture2D( tColor, vUv.xy + ( vec2( -0.29, 0.29 ) * aspectcorrect ) * dofblur );",
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"col += texture2D( tColor, vUv.xy + ( vec2( 0.37, 0.15 ) * aspectcorrect ) * dofblur );",
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"col += texture2D( tColor, vUv.xy + ( vec2( -0.4, 0.0 ) * aspectcorrect ) * dofblur );",
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"col += texture2D( tColor, vUv.xy + ( vec2( -0.37, -0.15 ) * aspectcorrect ) * dofblur );",
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"col += texture2D( tColor, vUv.xy + ( vec2( -0.29, -0.29 ) * aspectcorrect ) * dofblur );",
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"col += texture2D( tColor, vUv.xy + ( vec2( 0.15, -0.37 ) * aspectcorrect ) * dofblur );",
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"col += texture2D( tColor, vUv.xy + ( vec2( 0.15, 0.37 ) * aspectcorrect ) * dofblur9 );",
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"col += texture2D( tColor, vUv.xy + ( vec2( -0.37, 0.15 ) * aspectcorrect ) * dofblur9 );",
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"col += texture2D( tColor, vUv.xy + ( vec2( 0.37, -0.15 ) * aspectcorrect ) * dofblur9 );",
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"col += texture2D( tColor, vUv.xy + ( vec2( -0.15, -0.37 ) * aspectcorrect ) * dofblur9 );",
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"col += texture2D( tColor, vUv.xy + ( vec2( -0.15, 0.37 ) * aspectcorrect ) * dofblur9 );",
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"col += texture2D( tColor, vUv.xy + ( vec2( 0.37, 0.15 ) * aspectcorrect ) * dofblur9 );",
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"col += texture2D( tColor, vUv.xy + ( vec2( -0.37, -0.15 ) * aspectcorrect ) * dofblur9 );",
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"col += texture2D( tColor, vUv.xy + ( vec2( 0.15, -0.37 ) * aspectcorrect ) * dofblur9 );",
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"col += texture2D( tColor, vUv.xy + ( vec2( 0.29, 0.29 ) * aspectcorrect ) * dofblur7 );",
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"col += texture2D( tColor, vUv.xy + ( vec2( 0.40, 0.0 ) * aspectcorrect ) * dofblur7 );",
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"col += texture2D( tColor, vUv.xy + ( vec2( 0.29, -0.29 ) * aspectcorrect ) * dofblur7 );",
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"col += texture2D( tColor, vUv.xy + ( vec2( 0.0, -0.4 ) * aspectcorrect ) * dofblur7 );",
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"col += texture2D( tColor, vUv.xy + ( vec2( -0.29, 0.29 ) * aspectcorrect ) * dofblur7 );",
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"col += texture2D( tColor, vUv.xy + ( vec2( -0.4, 0.0 ) * aspectcorrect ) * dofblur7 );",
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"col += texture2D( tColor, vUv.xy + ( vec2( -0.29, -0.29 ) * aspectcorrect ) * dofblur7 );",
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"col += texture2D( tColor, vUv.xy + ( vec2( 0.0, 0.4 ) * aspectcorrect ) * dofblur7 );",
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"col += texture2D( tColor, vUv.xy + ( vec2( 0.29, 0.29 ) * aspectcorrect ) * dofblur4 );",
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"col += texture2D( tColor, vUv.xy + ( vec2( 0.4, 0.0 ) * aspectcorrect ) * dofblur4 );",
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"col += texture2D( tColor, vUv.xy + ( vec2( 0.29, -0.29 ) * aspectcorrect ) * dofblur4 );",
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"col += texture2D( tColor, vUv.xy + ( vec2( 0.0, -0.4 ) * aspectcorrect ) * dofblur4 );",
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"col += texture2D( tColor, vUv.xy + ( vec2( -0.29, 0.29 ) * aspectcorrect ) * dofblur4 );",
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"col += texture2D( tColor, vUv.xy + ( vec2( -0.4, 0.0 ) * aspectcorrect ) * dofblur4 );",
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"col += texture2D( tColor, vUv.xy + ( vec2( -0.29, -0.29 ) * aspectcorrect ) * dofblur4 );",
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"col += texture2D( tColor, vUv.xy + ( vec2( 0.0, 0.4 ) * aspectcorrect ) * dofblur4 );",
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"gl_FragColor = col / 41.0;",
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"gl_FragColor.a = 1.0;",
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"}"
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].join( "\n" )
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};
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