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320 lines
5.5 KiB
320 lines
5.5 KiB
/**
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* @author alteredq / http://alteredqualia.com/
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*/
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THREE.MorphBlendMesh = function ( geometry, material ) {
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THREE.Mesh.call( this, geometry, material );
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this.animationsMap = {};
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this.animationsList = [];
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// prepare default animation
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// (all frames played together in 1 second)
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var numFrames = Object.keys( this.morphTargetDictionary ).length;
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var name = '__default';
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var startFrame = 0;
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var endFrame = numFrames - 1;
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var fps = numFrames / 1;
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this.createAnimation( name, startFrame, endFrame, fps );
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this.setAnimationWeight( name, 1 );
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};
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THREE.MorphBlendMesh.prototype = Object.assign( Object.create( THREE.Mesh.prototype ), {
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constructor: THREE.MorphBlendMesh,
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createAnimation: function ( name, start, end, fps ) {
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var animation = {
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start: start,
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end: end,
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length: end - start + 1,
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fps: fps,
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duration: ( end - start ) / fps,
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lastFrame: 0,
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currentFrame: 0,
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active: false,
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time: 0,
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direction: 1,
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weight: 1,
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directionBackwards: false,
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mirroredLoop: false
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};
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this.animationsMap[ name ] = animation;
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this.animationsList.push( animation );
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},
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autoCreateAnimations: function ( fps ) {
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var pattern = /([a-z]+)_?(\d+)/i;
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var firstAnimation, frameRanges = {};
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var i = 0;
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for ( var key in this.morphTargetDictionary ) {
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var chunks = key.match( pattern );
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if ( chunks && chunks.length > 1 ) {
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var name = chunks[ 1 ];
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if ( ! frameRanges[ name ] ) frameRanges[ name ] = { start: Infinity, end: - Infinity };
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var range = frameRanges[ name ];
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if ( i < range.start ) range.start = i;
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if ( i > range.end ) range.end = i;
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if ( ! firstAnimation ) firstAnimation = name;
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}
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i ++;
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}
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for ( var name in frameRanges ) {
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var range = frameRanges[ name ];
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this.createAnimation( name, range.start, range.end, fps );
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}
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this.firstAnimation = firstAnimation;
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},
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setAnimationDirectionForward: function ( name ) {
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var animation = this.animationsMap[ name ];
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if ( animation ) {
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animation.direction = 1;
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animation.directionBackwards = false;
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}
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},
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setAnimationDirectionBackward: function ( name ) {
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var animation = this.animationsMap[ name ];
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if ( animation ) {
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animation.direction = - 1;
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animation.directionBackwards = true;
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}
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},
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setAnimationFPS: function ( name, fps ) {
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var animation = this.animationsMap[ name ];
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if ( animation ) {
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animation.fps = fps;
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animation.duration = ( animation.end - animation.start ) / animation.fps;
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}
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},
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setAnimationDuration: function ( name, duration ) {
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var animation = this.animationsMap[ name ];
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if ( animation ) {
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animation.duration = duration;
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animation.fps = ( animation.end - animation.start ) / animation.duration;
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}
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},
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setAnimationWeight: function ( name, weight ) {
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var animation = this.animationsMap[ name ];
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if ( animation ) {
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animation.weight = weight;
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}
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},
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setAnimationTime: function ( name, time ) {
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var animation = this.animationsMap[ name ];
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if ( animation ) {
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animation.time = time;
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}
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},
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getAnimationTime: function ( name ) {
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var time = 0;
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var animation = this.animationsMap[ name ];
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if ( animation ) {
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time = animation.time;
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}
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return time;
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},
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getAnimationDuration: function ( name ) {
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var duration = - 1;
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var animation = this.animationsMap[ name ];
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if ( animation ) {
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duration = animation.duration;
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}
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return duration;
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},
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playAnimation: function ( name ) {
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var animation = this.animationsMap[ name ];
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if ( animation ) {
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animation.time = 0;
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animation.active = true;
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} else {
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console.warn( "THREE.MorphBlendMesh: animation[" + name + "] undefined in .playAnimation()" );
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}
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},
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stopAnimation: function ( name ) {
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var animation = this.animationsMap[ name ];
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if ( animation ) {
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animation.active = false;
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}
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},
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update: function ( delta ) {
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for ( var i = 0, il = this.animationsList.length; i < il; i ++ ) {
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var animation = this.animationsList[ i ];
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if ( ! animation.active ) continue;
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var frameTime = animation.duration / animation.length;
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animation.time += animation.direction * delta;
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if ( animation.mirroredLoop ) {
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if ( animation.time > animation.duration || animation.time < 0 ) {
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animation.direction *= - 1;
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if ( animation.time > animation.duration ) {
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animation.time = animation.duration;
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animation.directionBackwards = true;
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}
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if ( animation.time < 0 ) {
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animation.time = 0;
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animation.directionBackwards = false;
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}
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}
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} else {
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animation.time = animation.time % animation.duration;
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if ( animation.time < 0 ) animation.time += animation.duration;
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}
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var keyframe = animation.start + THREE.Math.clamp( Math.floor( animation.time / frameTime ), 0, animation.length - 1 );
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var weight = animation.weight;
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if ( keyframe !== animation.currentFrame ) {
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this.morphTargetInfluences[ animation.lastFrame ] = 0;
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this.morphTargetInfluences[ animation.currentFrame ] = 1 * weight;
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this.morphTargetInfluences[ keyframe ] = 0;
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animation.lastFrame = animation.currentFrame;
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animation.currentFrame = keyframe;
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}
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var mix = ( animation.time % frameTime ) / frameTime;
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if ( animation.directionBackwards ) mix = 1 - mix;
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if ( animation.currentFrame !== animation.lastFrame ) {
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this.morphTargetInfluences[ animation.currentFrame ] = mix * weight;
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this.morphTargetInfluences[ animation.lastFrame ] = ( 1 - mix ) * weight;
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} else {
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this.morphTargetInfluences[ animation.currentFrame ] = weight;
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}
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}
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}
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} );
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