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<h1>[name]</h1>
<p class="desc">A loader for loading a <em>.pcd</em> resource. <br />
Point Cloud Data is a file format for <a href="https://en.wikipedia.org/wiki/Point_Cloud_Library">Point Cloud Library</a>. <br />
Loader support ascii and binary. Compressed binary files are not supported.
</p>
<h2>Example</h2>
<code>
// instantiate a loader
var loader = new THREE.PCDLoader();
// load a resource
loader.load(
// resource URL
'pointcloud.pcd',
// called when the resource is loaded
function ( mesh ) {
scene.add( mesh );
},
// called when loading is in progresses
function ( xhr ) {
console.log( ( xhr.loaded / xhr.total * 100 ) + '% loaded' );
},
// called when loading has errors
function ( error ) {
console.log( 'An error happened' );
}
);
</code>
[example:webgl_loader_pcd]
<h2>Constructor</h2>
<h3>[name]( [param:LoadingManager manager] )</h3>
<p>
[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].
</p>
<p>
Creates a new [name].
</p>
<h2>Properties</h2>
<h3>[page:Boolean littleEndian]</h3>
<p>
Default value is true.
</p>
<h2>Methods</h2>
<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
<p>
[page:String url] — A string containing the path/URL of the <em>.pcd</em> file.<br />
[page:Function onLoad] — (optional) A function to be called after loading is successfully completed. The function receives loaded [page:Object3D] as an argument.<br />
[page:Function onProgress] — (optional) A function to be called while the loading is in progress. The argument will be the XMLHttpRequest instance, which contains [page:Integer total] and [page:Integer loaded] bytes.<br />
[page:Function onError] — (optional) A function to be called if an error occurs during loading. The function receives the error as an argument.<br />
</p>
<p>
Begin loading from url and call onLoad with the parsed response content.
</p>
<h3>[method:Object3D parse]( [param:Arraybuffer data],[param:String url] )</h3>
<p>
[page:Arraybuffer data] — The binary structure to parse.
</p>
<p>
[page:String url] — The file name or file url.
</p>
<p>
Parse an <em>pcd</em> binary structure and return an [page:Object3D].<br />
The object is converted to [page:Points] with a [page:BufferGeometry] and a [page:PointsMaterial].
</p>
<h3>[method:PCDLoader setPath]( [param:String path] )</h3>
<p>
[page:String path] — Base path.
</p>
<p>
Set the base path for the file.
</p>
<h2>Source</h2>
[link:https://github.com/mrdoob/three.js/blob/master/examples/js/loaders/PCDLoader.js examples/js/loaders/PCDLoader.js]
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