You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
iot/projects/IoTClient/Assets/UniversalMediaPlayer/Shaders/UMP-TransparentCanvas.shader

90 lines
1.9 KiB

// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
Shader "UMP/TransparentCanvas"
{
Properties
{
_MainTex("Video Texture", 2D) = "white" {}
_Color("Tint", Color) = (1, 1, 1, 1)
_TransparentColor("Transparent Color", Color) = (1, 1, 1, 1)
_TransparentPower("Transparent Power", Float) = 1
_BorderColor("Border Color", Color) = (0, 0, 0, 0)
_AlphaPower("Alpha Power", Float) = 1
}
SubShader
{
Tags
{
"Queue"="Transparent"
"RenderType"="Transparent"
}
Cull Off
Lighting Off
ZWrite Off
Blend SrcAlpha OneMinusSrcAlpha
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata_t
{
float4 vertex : POSITION;
float2 texcoord : TEXCOORD0;
};
struct v2f
{
float4 vertex : SV_POSITION;
half2 texcoord : TEXCOORD0;
};
sampler2D _MainTex;
float4 _MainTex_ST;
fixed4 _Color;
fixed4 _TransparentColor;
float _TransparentPower;
fixed4 _BorderColor;
float _AlphaPower;
float _BorderUWidth;
float _BorderVWidth;
v2f vert(appdata_t v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
return o;
}
fixed4 frag(v2f i) : SV_Target
{
fixed4 c = _BorderColor;
if (abs(i.texcoord.x) > _BorderUWidth && abs(i.texcoord.x) < 1 - _BorderUWidth &&
abs(i.texcoord.y) > _BorderVWidth && abs(i.texcoord.y) < 1 - _BorderVWidth)
{
float2 tex = float2((i.texcoord.x - _BorderUWidth * _MainTex_ST.x) * (1 / (1 - (_BorderUWidth * 2))), (i.texcoord.y - _BorderVWidth * _MainTex_ST.y) * (1 / (1 - (_BorderVWidth * 2))));
c = tex2D(_MainTex, tex) * _Color;
float delta = c.rgb - _TransparentColor.rgb;
if (abs(delta) <= _TransparentPower)
{
c.a = 0;
return c;
}
c.a = c.a * _AlphaPower;
}
return c;
}
ENDCG
}
}
}