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iot/projects/IoTClient/Assets/UniversalMediaPlayer/Shaders/UMP-ARVideoCanvas.shader

92 lines
2.1 KiB

// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
Shader "UMP/ARVideoCanvas"
{
Properties
{
_MainTex ("Video Texture", 2D) = "white" {}
_Color("Tint", Color) = (1, 1, 1, 1)
_BorderColor("Border Color", Color) = (0, 0, 0, 0)
_BorderOffsetLeft("Border Offset Left", Range(0, 0.5)) = 0.001
_BorderOffsetRight("Border Offset Right", Range(0, 0.5)) = 0.001
_BorderOffsetTop("Border Offset Top", Range(0, 0.5)) = 0.001
_BorderOffsetBottom("Border Offset Bottom", Range(0, 0.5)) = 0.001
_AlphaPower("Alpha Power", Float) = 1
}
SubShader
{
Tags
{
"Queue"="Transparent"
"RenderType"="Transparent"
}
Cull Off
Lighting Off
ZWrite Off
Blend SrcAlpha OneMinusSrcAlpha
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata_t
{
float4 vertex : POSITION;
float2 texcoord : TEXCOORD0;
};
struct v2f
{
float4 vertex : SV_POSITION;
half2 texcoord : TEXCOORD0;
};
sampler2D _MainTex;
float4 _MainTex_ST;
fixed4 _Color;
fixed4 _BorderColor;
float _BorderOffsetLeft;
float _BorderOffsetRight;
float _BorderOffsetTop;
float _BorderOffsetBottom;
float _AlphaPower;
float _BorderUWidth;
float _BorderVWidth;
v2f vert(appdata_t v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.texcoord = v.texcoord;
return o;
}
fixed4 frag(v2f i) : COLOR
{
fixed4 c = _BorderColor;
if (i.texcoord.x > _BorderUWidth && i.texcoord.x < 1 - _BorderUWidth &&
i.texcoord.y > _BorderVWidth && i.texcoord.y < 1 - _BorderVWidth)
{
float2 texCoord = float2((i.texcoord.x - _BorderUWidth) * (1 / (1 - (_BorderUWidth * 2))), (i.texcoord.y - _BorderVWidth) / (1 - (_BorderVWidth * 2)));
if (texCoord.x > _BorderOffsetLeft && texCoord.x < 1 - _BorderOffsetRight &&
texCoord.y > _BorderOffsetBottom && texCoord.y < 1 - _BorderOffsetTop)
{
float2 texTrans = TRANSFORM_TEX(texCoord, _MainTex);
c = tex2D(_MainTex, texTrans) * _Color;
c.a = c.a * _AlphaPower;
}
}
return c;// pow(c, 2.2f);
}
ENDCG
}
}
}