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<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - post processing - Outline Pass</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
background-color: #000000;
margin: 0px;
overflow: hidden;
font-family:Monospace;
font-size:13px;
text-align:center;
font-weight: bold;
}
a {
color:#00ff78;
}
#info {
color: #fff;
position: absolute;
top: 10px;
width: 100%;
text-align: center;
display:block;
}
.dg.ac {
z-index: 1 !important; /* FIX DAT.GUI */
}
</style>
</head>
<body>
<script src="../build/three.js"></script>
<script src="js/controls/OrbitControls.js"></script>
<script src="js/loaders/OBJLoader.js"></script>
<script src="js/WebGL.js"></script>
<script src="js/shaders/CopyShader.js"></script>
<script src="js/shaders/FXAAShader.js"></script>
<script src="js/postprocessing/EffectComposer.js"></script>
<script src="js/postprocessing/RenderPass.js"></script>
<script src="js/postprocessing/ShaderPass.js"></script>
<script src="js/postprocessing/OutlinePass.js"></script>
<script src="js/libs/stats.min.js"></script>
<script src='js/libs/dat.gui.min.js'></script>
<div id="info">
<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - Outline Pass by <a href="http://eduperiment.com" target="_blank" rel="noopener">Prashant Sharma</a> and <a href="https://clara.io" target="_blank" rel="noopener">Ben Houston</a><br/><br/>
</div>
<script>
if ( WEBGL.isWebGLAvailable() === false ) {
document.body.appendChild( WEBGL.getWebGLErrorMessage() );
}
var container, stats;
var camera, scene, renderer, controls;
var raycaster = new THREE.Raycaster();
var mouse = new THREE.Vector2();
var selectedObjects = [];
var composer, effectFXAA, outlinePass;
var obj3d = new THREE.Object3D();
var group = new THREE.Group();
var params = {
edgeStrength: 3.0,
edgeGlow: 0.0,
edgeThickness: 1.0,
pulsePeriod: 0,
rotate: false,
usePatternTexture: false
};
// Init gui
var gui = new dat.GUI( { width: 300 } );
gui.add( params, 'edgeStrength', 0.01, 10 ).onChange( function ( value ) {
outlinePass.edgeStrength = Number( value );
} );
gui.add( params, 'edgeGlow', 0.0, 1 ).onChange( function ( value ) {
outlinePass.edgeGlow = Number( value );
} );
gui.add( params, 'edgeThickness', 1, 4 ).onChange( function ( value ) {
outlinePass.edgeThickness = Number( value );
} );
gui.add( params, 'pulsePeriod', 0.0, 5 ).onChange( function ( value ) {
outlinePass.pulsePeriod = Number( value );
} );
gui.add( params, 'rotate' );
gui.add( params, 'usePatternTexture' ).onChange( function ( value ) {
outlinePass.usePatternTexture = value;
} );
var Configuration = function () {
this.visibleEdgeColor = '#ffffff';
this.hiddenEdgeColor = '#190a05';
};
var conf = new Configuration();
gui.addColor( conf, 'visibleEdgeColor' ).onChange( function ( value ) {
outlinePass.visibleEdgeColor.set( value );
} );
gui.addColor( conf, 'hiddenEdgeColor' ).onChange( function ( value ) {
outlinePass.hiddenEdgeColor.set( value );
} );
init();
animate();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
var width = window.innerWidth;
var height = window.innerHeight;
renderer = new THREE.WebGLRenderer();
renderer.shadowMap.enabled = true;
// todo - support pixelRatio in this demo
renderer.setSize( width, height );
document.body.appendChild( renderer.domElement );
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera( 45, width / height, 0.1, 100 );
camera.position.set( 0, 0, 8 );
controls = new THREE.OrbitControls( camera, renderer.domElement );
controls.minDistance = 5;
controls.maxDistance = 20;
controls.enablePan = false;
controls.enableDamping = true;
controls.dampingFactor = 0.25;
//
scene.add( new THREE.AmbientLight( 0xaaaaaa, 0.2 ) );
var light = new THREE.DirectionalLight( 0xddffdd, 0.6 );
light.position.set( 1, 1, 1 );
light.castShadow = true;
light.shadow.mapSize.width = 1024;
light.shadow.mapSize.height = 1024;
var d = 10;
light.shadow.camera.left = - d;
light.shadow.camera.right = d;
light.shadow.camera.top = d;
light.shadow.camera.bottom = - d;
light.shadow.camera.far = 1000;
scene.add( light );
// model
var manager = new THREE.LoadingManager();
manager.onProgress = function ( item, loaded, total ) {
console.log( item, loaded, total );
};
var loader = new THREE.OBJLoader( manager );
loader.load( 'models/obj/tree.obj', function ( object ) {
var scale = 1.0;
object.traverse( function ( child ) {
if ( child instanceof THREE.Mesh ) {
child.geometry.center();
child.geometry.computeBoundingSphere();
scale = 0.2 * child.geometry.boundingSphere.radius;
var phongMaterial = new THREE.MeshPhongMaterial( { color: 0xffffff, specular: 0x111111, shininess: 5 } );
child.material = phongMaterial;
child.receiveShadow = true;
child.castShadow = true;
}
} );
object.position.y = 1;
object.scale.divideScalar( scale );
obj3d.add( object );
} );
scene.add( group );
group.add( obj3d );
//
var geometry = new THREE.SphereBufferGeometry( 3, 48, 24 );
for ( var i = 0; i < 20; i ++ ) {
var material = new THREE.MeshLambertMaterial();
material.color.setHSL( Math.random(), 1.0, 0.3 );
var mesh = new THREE.Mesh( geometry, material );
mesh.position.x = Math.random() * 4 - 2;
mesh.position.y = Math.random() * 4 - 2;
mesh.position.z = Math.random() * 4 - 2;
mesh.receiveShadow = true;
mesh.castShadow = true;
mesh.scale.multiplyScalar( Math.random() * 0.3 + 0.1 );
group.add( mesh );
}
var floorMaterial = new THREE.MeshLambertMaterial( { side: THREE.DoubleSide } );
var floorGeometry = new THREE.PlaneBufferGeometry( 12, 12 );
var floorMesh = new THREE.Mesh( floorGeometry, floorMaterial );
floorMesh.rotation.x -= Math.PI * 0.5;
floorMesh.position.y -= 1.5;
group.add( floorMesh );
floorMesh.receiveShadow = true;
var geometry = new THREE.TorusBufferGeometry( 1, 0.3, 16, 100 );
var material = new THREE.MeshPhongMaterial( { color: 0xffaaff } );
var torus = new THREE.Mesh( geometry, material );
torus.position.z = - 4;
group.add( torus );
torus.receiveShadow = true;
torus.castShadow = true;
//
stats = new Stats();
container.appendChild( stats.dom );
// postprocessing
composer = new THREE.EffectComposer( renderer );
var renderPass = new THREE.RenderPass( scene, camera );
composer.addPass( renderPass );
outlinePass = new THREE.OutlinePass( new THREE.Vector2( window.innerWidth, window.innerHeight ), scene, camera );
composer.addPass( outlinePass );
var onLoad = function ( texture ) {
outlinePass.patternTexture = texture;
texture.wrapS = THREE.RepeatWrapping;
texture.wrapT = THREE.RepeatWrapping;
};
var loader = new THREE.TextureLoader();
loader.load( 'textures/tri_pattern.jpg', onLoad );
effectFXAA = new THREE.ShaderPass( THREE.FXAAShader );
effectFXAA.uniforms[ 'resolution' ].value.set( 1 / window.innerWidth, 1 / window.innerHeight );
composer.addPass( effectFXAA );
window.addEventListener( 'resize', onWindowResize, false );
window.addEventListener( 'mousemove', onTouchMove );
window.addEventListener( 'touchmove', onTouchMove );
function onTouchMove( event ) {
var x, y;
if ( event.changedTouches ) {
x = event.changedTouches[ 0 ].pageX;
y = event.changedTouches[ 0 ].pageY;
} else {
x = event.clientX;
y = event.clientY;
}
mouse.x = ( x / window.innerWidth ) * 2 - 1;
mouse.y = - ( y / window.innerHeight ) * 2 + 1;
checkIntersection();
}
function addSelectedObject( object ) {
selectedObjects = [];
selectedObjects.push( object );
}
function checkIntersection() {
raycaster.setFromCamera( mouse, camera );
var intersects = raycaster.intersectObjects( [ scene ], true );
if ( intersects.length > 0 ) {
var selectedObject = intersects[ 0 ].object;
addSelectedObject( selectedObject );
outlinePass.selectedObjects = selectedObjects;
} else {
// outlinePass.selectedObjects = [];
}
}
}
function onWindowResize() {
var width = window.innerWidth;
var height = window.innerHeight;
camera.aspect = width / height;
camera.updateProjectionMatrix();
renderer.setSize( width, height );
composer.setSize( width, height );
effectFXAA.uniforms[ 'resolution' ].value.set( 1 / window.innerWidth, 1 / window.innerHeight );
}
function animate() {
requestAnimationFrame( animate );
stats.begin();
var timer = performance.now();
if ( params.rotate ) {
group.rotation.y = timer * 0.0001;
}
controls.update();
composer.render();
stats.end();
}
</script>
</body>
</html>