You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
iot/projects/StudyCenter/wwwroot/lib/three.js/examples/webgl_modifier_simplifier.html

111 lines
2.9 KiB

<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - modifier - Subdivisions using Loop Subdivision Scheme</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
font-family: Monospace;
color: #fff;
margin: 0px;
overflow: hidden;
}
a {
color: #ffffff;
}
</style>
</head>
<body>
<script src="../build/three.js"></script>
<script src="js/controls/OrbitControls.js"></script>
<script src="js/loaders/GLTFLoader.js"></script>
<script src="js/modifiers/SimplifyModifier.js"></script>
<script>
var renderer, scene, camera;
init();
function init() {
var info = document.createElement( 'div' );
info.style.position = 'absolute';
info.style.top = '10px';
info.style.width = '100%';
info.style.textAlign = 'center';
info.innerHTML = '<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - Vertex Reduction using SimplifyModifier';
document.body.appendChild( info );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.z = 15;
var controls = new THREE.OrbitControls( camera, renderer.domElement );
controls.addEventListener( 'change', render ); // use if there is no animation loop
controls.enablePan = false;
controls.enableZoom = false;
scene.add( new THREE.AmbientLight( 0xffffff, 0.2 ) );
var light = new THREE.PointLight( 0xffffff, 0.7 );
camera.add( light );
scene.add( camera );
new THREE.GLTFLoader().load( "models/gltf/LeePerrySmith/LeePerrySmith.glb", function ( gltf ) {
var mesh = gltf.scene.children[ 0 ];
mesh.position.x = - 3;
mesh.rotation.y = Math.PI / 2;
scene.add( mesh );
var modifier = new THREE.SimplifyModifier();
var simplified = mesh.clone();
simplified.material = simplified.material.clone();
simplified.material.flatShading = true;
var count = Math.floor( simplified.geometry.attributes.position.count * 0.875 ); // number of vertices to remove
simplified.geometry = modifier.modify( simplified.geometry, count );
simplified.position.x = 3;
simplified.rotation.y = - Math.PI / 2;
scene.add( simplified );
render();
} );
window.addEventListener( 'resize', onWindowResize, false );
}
function onWindowResize() {
renderer.setSize( window.innerWidth, window.innerHeight );
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
render();
}
function render() {
renderer.render( scene, camera );
}
</script>
</body>
</html>