You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
iot/projects/StudyCenter/wwwroot/lib/three.js/examples/webgl_materials_modified.html

165 lines
3.5 KiB

<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - materials - modified</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
background:#000;
color:#fff;
padding:0;
margin:0;
font-weight: bold;
overflow:hidden;
}
a { color: #ffffff; }
#info {
position: absolute;
top: 0px; width: 100%;
color: #ffffff;
padding: 5px;
font-family:Monospace;
font-size:13px;
text-align:center;
z-index:1000;
}
#webglmessage {
background:rgb(200,100,0) !important;
color:#fff;
}
</style>
</head>
<body>
<div id="info">
<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> wegbl - modified material.
<a href="http://graphics.cs.williams.edu/data/meshes.xml#14" target="_blank" rel="noopener">Lee Perry-Smith</a> head.
</div>
<script src="../build/three.js"></script>
<script src="js/controls/OrbitControls.js"></script>
<script src="js/loaders/GLTFLoader.js"></script>
<script src="js/WebGL.js"></script>
<script src="js/libs/stats.min.js"></script>
<script>
if ( WEBGL.isWebGLAvailable() === false ) {
document.body.appendChild( WEBGL.getWebGLErrorMessage() );
}
var camera, scene, renderer, stats;
var materialShader;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.z = 1500;
scene = new THREE.Scene();
var material = new THREE.MeshNormalMaterial();
material.onBeforeCompile = function ( shader ) {
shader.uniforms.time = { value: 0 };
shader.vertexShader = 'uniform float time;\n' + shader.vertexShader;
shader.vertexShader = shader.vertexShader.replace(
'#include <begin_vertex>',
[
'float theta = sin( time + position.y ) / 2.0;',
'float c = cos( theta );',
'float s = sin( theta );',
'mat3 m = mat3( c, 0, s, 0, 1, 0, -s, 0, c );',
'vec3 transformed = vec3( position ) * m;',
'vNormal = vNormal * m;'
].join( '\n' )
);
materialShader = shader;
};
var loader = new THREE.GLTFLoader();
loader.load( 'models/gltf/LeePerrySmith/LeePerrySmith.glb', function ( gltf ) {
var mesh = new THREE.Mesh( gltf.scene.children[ 0 ].geometry, material );
mesh.position.y = - 50;
mesh.scale.setScalar( 100 );
scene.add( mesh );
} );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
var controls = new THREE.OrbitControls( camera, renderer.domElement );
//
stats = new Stats();
document.body.appendChild( stats.dom );
// EVENTS
window.addEventListener( 'resize', onWindowResize, false );
}
//
function onWindowResize() {
var width = window.innerWidth;
var height = window.innerHeight;
camera.aspect = width / height;
camera.updateProjectionMatrix();
renderer.setSize( width, height );
}
//
function animate() {
requestAnimationFrame( animate );
render();
stats.update();
}
function render() {
if ( materialShader ) {
materialShader.uniforms.time.value = performance.now() / 1000;
}
renderer.render( scene, camera );
}
</script>
</body>
</html>